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Messages - washk
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31
Pixel Art / [WIP] The classic wood house
« on: February 24, 2016, 10:31:00 pm »
Here is the first house you can build in my game. I have been working on it on my own for a while. I took some great infos from this topic when I was first working on the first version. Now I'm stuck but I feel there is space for improvement.

Shadows in context sux, but I'm not sure how to handle them yet. I think windows are especially wrong too, not sure what I should do about them.

First version :


Second version :


Third and actual version :


In context in game :

32
Pixel Art / Re: [C+C] A walking cow (4 frames animation)
« on: February 10, 2016, 02:18:43 pm »





Question : reading recent threads, does the cow legs characterize as "selout" ? I've been asking myself about those outlines for a while, I prefer without when the sprite is on it's own, but it's not always very readable without outlines. (Don't want to relaunch the selout topic, well covered elsewhere), just understand if the bottom of this sprite is in this category.

33
Pixel Art / Re: [C+C] A walking cow (4 frames animation)
« on: February 03, 2016, 09:57:32 pm »
Well thanks for advice, a proper 4 legs walking cycle is a bit of a step up from what I'm able to do, and I had noticed for a while that my characters and animals were sliding, I was able to fix that mostly for my main character, but I have a hard time with the cow.

So thanks I have a few tips/directions to try again.

34
Pixel Art / Re: [C+C] A walking cow (4 frames animation)
« on: February 01, 2016, 12:31:15 am »
You currently only have half of a walk cycle. The legs jump from one extreme to another.

Yeah I knew it, but once you said that, I couldn't ignore it :) So that's my final take for now.




35
Pixel Art / Re: [C+C] A walking cow (4 frames animation)
« on: January 27, 2016, 09:01:44 pm »
Yeah I think 1 or 2 frames would help. I will wait a bit, if I have a bit more feedback or anyway I will come back to it later. Thanks for your input :)

36
Pixel Art / Re: [C+C] A walking cow (4 frames animation)
« on: January 27, 2016, 08:46:02 pm »
So I had another go at it, I think I can't do better for now. Any comment appreciated, any tips to take it to the "next level" ?



In game context gif http://i.imgur.com/YVrZDgd.gifv (a bit choppy)

37
Pixel Art / Re: [CC] Pixel Bushido : Animation, mokup and such
« on: January 27, 2016, 10:06:16 am »
The Torii piece is my favorite pixel art piece of 2015. I  saw you "Spark of time" two days ago on reddit, didn't know it was you. Great work, you're the kind of pixel artist I want to become.

38
Pixel Art / Re: [C+C] A walking cow (4 frames animation)
« on: January 26, 2016, 07:16:12 pm »
Well I did ... guess I best go back to it then ^^

39
Pixel Art / Re: [C+C] A walking cow (4 frames animation)
« on: January 25, 2016, 10:45:47 pm »
So I had another go at it. Tried to lower the color count. Legs are still bad.


40
Pixel Art / Re: Running Animation Help
« on: January 25, 2016, 11:29:46 am »
You are not posting in the right section, but you can start with that :
https://www.youtube.com/watch?v=2y6aVz0Acx0

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