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Messages - washk
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21
Pixel Art / Re: Pixel Art Beginner Critique
« on: May 26, 2016, 09:34:03 pm »


Quick edit, I'm not that good, just to show you the light was not coherent inside the room (the wall especially was too bright). Not that my edit comes with good lightning, but at least inside is darker than outside.

Try to use less colors. Less noise like people said.

Don't hesitate to use hue shifting (if you choose 3 greens colors for your tree, bring the darker color to blue, and the lighter one to yellow for example), it helps to make your pixel art look less blend.

Don't hesitate to make the outline go a bit inside the sprite if it helps separate elements like head and torso.

22
Pixel Art / Re: Sandy desert rock tiles
« on: April 21, 2016, 08:12:40 pm »
EyeCraft nailed it. That's what I meant. Colors are quite hard, especially when the sense of color isn't natural, you have to force it into to you until it becomes more natural.

23
Pixel Art / Re: Sandy desert rock tiles
« on: April 21, 2016, 08:11:25 am »
I think it's going in a very good direction. The darker tiles are a bit in between brighter tiles and a bright background, they could be a bit more "red" or sandy in my opinion.

24
Pixel Art / Re: Sandy desert rock tiles
« on: April 18, 2016, 12:58:24 pm »
I think a sky with a yellowish glow would help too.

Without sand, it is of course more rocky than desert. Tiles are very flat so it doesn't look like it's a "natural setting".



25
Pixel Art / Re: RPG graphics for an long time project
« on: April 07, 2016, 09:09:46 am »
I agree with the rocifier comments, especially on the contrasts. His edit add depth to your otherwise amazing work.

26
Pixel Art / Re: New here! Some grass!
« on: March 01, 2016, 01:44:44 pm »
Hey, you sense of color seems already pretty good, it seems to me you are up for quick progress. Don't hesitate to go for pixel_dailies on twitter, I find it's a good way to progress quickly. Don't hesitate to come back for feedback here after. I don't think age is relevant, started from scratch pixelart 2 years ago, I'm 32, I have done really big progress, even tho I know I won't top some of the people here, it's pretty satisfying.

Pusty is right about texture, even if it's small patchs of grass on some titles. Second grass is maybe a bit too contrasted.

Looking forward to see more.

27
Pixel Art / Re: [WIP] The classic wood house
« on: February 26, 2016, 10:23:11 am »
That's some great advice, and you right, I consider a top right lightsource for the shadows but I'm drawing some assets and highlight with a light from the top.

The advice about line is great too. Thanks.

28
Pixel Art / Re: [WIP] The classic wood house
« on: February 26, 2016, 09:25:25 am »
Yeah you are right. I guess I have to go back to a plain RPG perspective if I want to stay coherent with the environment.

29
Pixel Art / Re: The classic wood house
« on: February 25, 2016, 11:47:44 pm »
One feedback on twitter was that the perspective was off, especially in context. This edit seems a bit better.



Any tips to handle better the windows ?

30
Pixel Art / Re: [OC] [C+C] Hi-res platformer mock-up
« on: February 25, 2016, 12:13:28 am »
The "black" inside looks good, but it feels a bit "carved inside the rocks", giving the feeling that the rocks have big holes inside (but maybe that's what you are going for). Tried to make an edit to fix it, couldn't really correct it.

Maybe a little less purple ?

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