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Messages - Q8Xbox
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1
Unpaid Work / [Contest] Design Game Characters in Retro Style
« on: November 04, 2016, 02:07:54 pm »
Hello,

I need to Design Game Characters in Retro Style for video game target HD resolution ( 1920x1080 ). Actually there is two characters:

- Caldwell ( Player ):
- Fighting Style: Street Fighting & Martial Arts.
- Age: 29.

- Gideon ( Enemy ):
- Fighting Style: Street Fighting.
- Age: 27.

Target reference for Character Design:
https://www.youtube.com/watch?v=wATL8jsUobs

Note:
Original Concept Art in the attachment. You can fix thing you thing it is wrong like the tall, body shape so basically how character should look like.

Feel free to be part of the contest on freelancer site and this is just a step to find the required designer for all game characters and sprite animation.
https://www.freelancer.com/contest/Retro-Style-to-Design-Game-Character-878032.html

2
Job offers / Re: [PAID] 2D Stage/Level for Video Game
« on: January 02, 2016, 06:38:17 pm »
Hello philtomato,

Glad to see you here and you have a good work there but i really need to see a small sample
for one part of Street Level which target resolution 1920x1080. Just a small scene not a whole Level :)

Regards,

3
Job offers / Re: [PAID] 2D Stage/Level for Video Game
« on: January 01, 2016, 06:19:53 pm »
Hello MitTeam,

I won't ask for whole scene as a sample that somthing i won't ask at all.
You already blow my mind with this one and i can't wait to see the sample :)
but please send it via Private Message i think it is better.

Regards,

4
Job offers / Re: [PAID] 2D Stage/Level for Video Game
« on: December 31, 2015, 07:28:18 pm »
Hello MitTeam,

Glad to see you here and you have a good work there but i really need to see a small sample
for one part of Street Level which target resolution 1920x1080.


As for assets list it is up to designer  imagination as i said before but here is some ideas:
- Street Level:
https://www.artstation.com/artwork/raginbear-street-props-pack-01-unreal
http://www.turbosquid.com/3d-models/urban-street-intersection-props-3d-model/852254
http://www.turbosquid.com/3d-models/urban-street-props-pack-max/852225
http://image.dhgate.com/albu_350825702_00/1.0x0.jpg
http://posercontent.com/sites/default/files/products/15/0612/0616/1-classic-british-street-prop.jpg
http://www.spiritedprophire.co.uk/wp-content/uploads/2013/02/IMG_1819.jpg
http://www.3drivers.com/upload/iblock/07e/machine-c-01.jpg
http://hellohealthyvending.com/wp-content/uploads/2012/11/hhv-machine-dimensions.jpg
http://www.smartfuelvending.com/index_files/blocks_image_21_1.png
https://upload.wikimedia.org/wikipedia/en/0/0c/Mayor's_Office_Festivals_Billboard.jpg
http://2.bp.blogspot.com/-dSYue1qozWQ/UNTFT5IT_1I/AAAAAAAAATE/jiYA_KrweGc/s1600/billboard+QR+Code.png
http://www.sign999.com/media/catalog/product/cache/1/small_image/450x450/9df78eab33525d08d6e5fb8d27136e95/s/t/street-pole-banner-sign999.jpg
http://farm6.static.flickr.com/5343/8986191242_1b676c2ff5_m.jpg

- Casino Level:
you can see the images in the reference for assets help.
http://www.turbosquid.com/3d-models/maya-ultimate-casino/991121
http://static1.squarespace.com/static/546ee97ae4b06c37d72ead79/546eef3fe4b095d272297102/547361d5e4b0361cbd0f83ae/1417029326428/Items_M_Chavez.jpg

- Office:
you can see the images in the reference for assets help.
https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_70953/product_image_full_104173.jpg
http://posercontent.com/sites/default/files/products/140320/0542/99-poser-props-for-poser-5.jpg
http://posercontent.com/sites/default/files/products/140320/0542/99-poser-props-for-poser-6.jpg
http://img05.deviantart.net/3f90/i/2015/344/7/2/office_props__low_poly__by_ginopinoy-d9jndea.png


This is some of the idea i have the rest is up to designer Also don't worry about the budget which may
increase at the end the most important thing right now is to get the result i'm looking for and quality work.

5
Job offers / Re: [PAID] 2D Stage/Level for Video Game
« on: December 30, 2015, 08:31:32 pm »
Update the price to be at least $800 or more :)

More info:
- Assets list i will leave this to designer imagination to choice the proper assets for each Level.
- Zoom factor i suppose this is the screen size which display a part of the stage at a time. right ?
If that is it will be the same as display resolution which is 1920x1080 and the Street Level itself will have
a dimension of 22960x1080 base on my basic calculating but the designer maybe more expert than me on this thing.
- Main character size i'm not sure yet because i did not work on them but base on what you saw in both Street Of Rage
and Dungeon Fighter Online Games you can calculate the main character size because as i said before you as a designer
can see a lot of thing more clearly than me.

Have a nice day.

6
Job offers / Re: [PAID] 2D Stage/Level for Video Game
« on: December 30, 2015, 01:35:20 am »
Hello Matwek,

First i did not force anyone to do this job so I'm just asking.
Second i'm really tired from the way you ask me to do for low quality work provided becuase the people i work with they provide someone else work as there portfolio which cost me losing a lot of money.
That's why i make this request and i understand there is a lot of designer maybe don't like this way. I even prefer to increase the price instead of pay for 2 or 3 as you said. This maybe won't interest the professional designer but maybe this will be a good chance for talented design who did not find the opportunity to show his skills in real work or even to those who did not have the time to make there own protfolio.

Regards,

7
Job offers / [PAID] 2D Stage/Level for Video Game
« on: December 29, 2015, 08:06:17 pm »
Hello,

I'm looking for talented 2D Designer for my project which is side-scrolling beat 'em up video game something like Street Of Rage series so the task will be:

Target:
Design 2D First Stage/Level which contain 3 Sub Levels and include Level Design Static Background, Level Design Items, Level Intractable items & Level Animations.

Target Resolution: 1920x1080

Level Style: 2D Side-Scrolling Stage/Level.

Level Design Reference: Dungeon Fighter Online.
https://youtu.be/LHQUW05HkCg?t=28s

Stage Description:
The Stage/Level will start in Street Level and the player will walk through in front of number of stores until he get to open door for a big casino which will enter it to get to the next Level which Casino Level the player will walk through this casino until he get into big bar at the end of this bar there is a close door the player need to smash it to enter the final Boss Office Level where he get to fight the final boss for this stage.

Street Level Reference:
https://www.youtube.com/watch?v=CAwKp8RoZsw
https://www.youtube.com/watch?v=U3YbN-K2zL8
https://youtu.be/-IWUZs7W7Jw?t=2m50s

Casino Level Reference:
https://youtu.be/gOjlEx9PCjU?t=3m50s
https://youtu.be/crWOERdKsao?t=3m8s
https://www.youtube.com/watch?v=0_xYDied62A
http://www.fremontstreetbars.com/wp-content/gallery/california/img_1100.jpg
http://www.activity-photos-new-caledonia.com/Les%20Casinos%20de%20Noumea/slides/grand_casino_games_bar.jpg

Boss Office Level Reference:
http://www.download3dhouse.com/wp-content/uploads/2014/08/3D-design-manager-office-Chinese-style.jpg
http://www.anythinggoesri.com/wp-content/uploads/2014/11/medical-office-lobby-design-ideas.jpg
http://www.download3dhouse.com/wp-content/uploads/2013/03/Office-interior-download.jpg
http://www.download3dhouse.com/wp-content/uploads/2015/04/General-manager-office-wooden-furniture-and-ceilings.jpg
http://www.download3dhouse.com/wp-content/uploads/2013/09/3D-Design-Of-General-Manager-Office-In-China.jpg
http://www.noithattrananh.com/images/tintuc/1462015201049h%C3%ACnh%20%E1%BA%A3nh%208.jpg

More Info:
1) Level interact-able items are some stuff inside the level that can be destroyed, used as weapon or broken for some benefit - these usually have few states of destruction and other animated effects when hit or used - example video check 21:46 (https://youtu.be/37QFWFUHtKk?t=1306)
2) Level design items combines few different assets:
    - these are level assets that can be duplicated and reused to build the actual level - for example check here: https://youtu.be/37QFWFUHtKk?t=948 - this level has a moving detailed background at the back and on the from you have fences, train cars, train seats inside, etc. These are piece assets that are then combined on a layer above the background to achieve variety and different level view. So for each level we have to draw some of those, then tweak them and then build the actual level design view.
3) Level animations are again separated in the pretty much the same two groups:
    - part of these are various animated objects in the background of the level - example: https://youtu.be/37QFWFUHtKk?t=531 - the burning fire here, then through the city there is lighting signs and other animated object. Not very complex in their game but if we are to make a game that must look nice in 2015 it must have nice animations and effects.


The Price: At least $800 or more.

Time Frame: 30 Days ( From 29 Dec 2015 To 28 Jan 2016 ).

Submit the work:
You can submit a sample of your work here or via Private Message which is preferred and after the time frame i will evaluate the work to choose the winner which will later work with me on the other Levels for the game. This sample is just a part of Street Level for resolution 1920x1080 not a complete stage.

Note:
Please! Please! don't send your profile via Private Message but only sample for the actual work i'm looking for to review it.

Regards,

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