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Messages - Digivoxel
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21
Pixel Art / Re: Sewer Environment
« on: December 29, 2015, 04:03:33 pm »
this is unsolicited, but simple idea for light animation lol.



Would suggest doing the flickering every 1 of 5 lights, just to reduce annoyance XD or even changing the flickering times to be a bit slower.

22
Pixel Art / Re: need help (game pics)
« on: December 29, 2015, 04:01:04 pm »
Just wanted to ask, is this based on multiplayer on the same screen?

23
Pixel Art / First Pixeling in a year [C+C]
« on: December 29, 2015, 03:08:27 pm »
I use to do some very basic pixel art here and there, but recently I've been working on my drawing abilities, after all drawing translates to pixel art, especially when working with anatomy. Now, the problem is that I've worked on a tiny base, just for fun, and it seem very muscle babyish. It's an attempt at 3/4ths top-down perspective. I feel like it's possible that the arms and legs are a bit too long for the perspective, and that the shading isn't all that great. Looking for some C+C to improve.



Update December 29th 2015, 7:40PM EST
So I did some more fiddling around with the perspective and shading. Changed some shading on the face, also pushed it closer to the shoulders. (Head was too oblong at the beginning) I also changed some shading on the legs and abs, also moved up the pecks. Basically changed anatomy things slightly to improve the look of the character. Any thoughts or suggestions?



I have a slight feeling that the limbs are messing with the perspective of the character....

Update December 29th 2015, 9:58PM EST
So I got on the Slack chat and was able to get some C+C from Atnas. He helped me decide on whether the character should have an odd or even pixel width. Since deciding to stick with odd, I went and shortened the thighs and I feel like that corrected the perspective problems I was having. From there I felt the head was a bit too flat, so I darkened some of the shading on the right side (from our view)


Now with everything fixed for perspective, I'm looking to increasing the depth with a larger contrast in shading. Would this be wise or would it be a bit over kill?

Update December 29th 2015, 10:17PM EST
Alright, increased the stepping and I think it came out pretty well.


Update December 30th 2015, 12:00PM EST
Alright, taking some crits from Gil I attempted to fix the problem with the legs. They were very think and the same size from the calves to the thighs. So I also thought that the arms looked bulkier than they should, and I didn't want the player model to look like he skipped leg day. So I decreased the sizing of the arms. Now once I've done this, this chest looks extremely large now.


I will probably change the size of the chest in the future, or do something to fix the arms.

Update December 30th 2015, 12:09PM EST
Just noticed some strange errors, right version is newest. Fiancee suggested slimming the waist, fixed legs and etc.

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