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Messages - IIRawsomeII
Pages: 1 [2] 3 4 5

11
Pixel Art / Re: Reindeer
« on: December 24, 2016, 05:43:34 pm »
Bump?

12
Pixel Art / Re: Reindeer
« on: December 18, 2016, 10:52:57 pm »
Messin around.



This is rough but I would encourage you to tear it apart, see how it works or doesn't. More on it later.

Can you tell me what you mean?

Edit:Hello?

Edit2: Anyone?

Edit3:Guess im not finishing this before Christmas then.

13
Pixel Art / Reindeer
« on: December 12, 2016, 01:09:40 am »
Hello
I am making a pixel art of a reindeer:






Notes:
  • The purpule-ish and pink colors are from an analogus color schmeme
  • Light source is in the top-right

Thanks in advance!

14
Pixel Art / Re: Bouncing Ball animation
« on: September 28, 2016, 04:14:07 am »
Nice

15
Pixel Art / Re: Bouncing Ball animation
« on: September 28, 2016, 03:21:46 am »
DONE!

16
Pixel Art / Re: Bouncing Ball animation
« on: September 26, 2016, 01:30:10 am »
Thanks!
Everyone for the critique
I'll get to improving my art!

17
Pixel Art / Bouncing Ball animation
« on: September 25, 2016, 07:15:47 pm »
Hello
I have a bouncing ball animation and I would like critique:



* Ball is supposed to be bouncy
* Objects in the scene react to the impact of the ball when it hits the floor

Thanks!

18
Pixel Art / Re: sans.
« on: August 14, 2016, 05:22:40 pm »
Hey, friend! I did a quick draw over your original sprite.

I think the main thing you wanna focus on is the drawing itself of the sprite. Ignoring pixel art techniques altogether, your original drawing (as in the way you rendered the character using linework alone) is lacking a few things.

with a good drawing, you mainly want to convey 3 things: the 3d form of the character, the gesture of the character's pose, and lastly the character's personality. Getting more form in your drawings comes from just doing life studies and getting the mileage in there. For gesture, you wanna start with a line of action (the orange line in my edit) which will usually just be a simple curve, then build the drawing around that line, as though the character's mass is resting on that line. As for the personality, I think you completely nailed that in your original version. The way his balance defies physics definitely suits the nature of the character, and you conveyed his relaxed, lazy persona really well!

once you've got the drawing solid, then you can start adding shading and technique to make it all polished and nice


hope that was helpful!

Of course, it was :)

As for the personality, I think you completely nailed that in your original version. The way his balance defies physics definitely suits the nature of the character, and you conveyed his relaxed, lazy persona really well!

Well, that was completely unintentional.  :blind:

19
Pixel Art / Re: sans.
« on: August 13, 2016, 03:42:21 am »
Is the drawing good enough yet?

20
Pixel Art / Re: sans.
« on: August 10, 2016, 04:50:11 pm »
Pushed!

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