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Messages - robotriot
Pages: 1 [2] 3 4 ... 17

11
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 15, 2009, 04:07:47 pm »
Come on, somebody take 89, let's finish this!
* robotriot is impatient :D

12
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 14, 2009, 02:50:07 pm »
71 - done

13
Challenges & Activities / Re: Hexquisite Corpse Suggestion Thread
« on: June 12, 2009, 08:35:38 pm »
Or what about something like a picture zoomer/the Zoomquilt: http://www.zoomquilt.org/

14
Challenges & Activities / Re: Hexquisite Corpse Suggestion Thread
« on: June 12, 2009, 05:49:15 pm »
Random theme suggestions: steampunk, sideview run & gun game, nature, battlefield

15
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 12, 2009, 12:11:28 pm »
Boohoo, I wanted to try my hands at 46. Now I can't claim any new tiles since they're all bordering my own :(

16
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 08, 2009, 05:18:07 pm »
54. - done.

17
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 07, 2009, 10:31:23 am »
80 is all mine. Done.

18
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 05, 2009, 11:44:49 pm »
Ah whatever, one more won't hurt ... 60 is mine. - done

19
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 05, 2009, 10:28:44 am »
#33 is for me! Done.

20
Pixel Art / Re: Game character :: Lizard
« on: June 01, 2009, 09:19:04 am »
A running animation looks different though - in a run cycle, you always have a point where both feet are off the ground. http://www.istockphoto.com/file_thumbview_approve/6066981/2/istockphoto_6066981-running-man-full-cycle.jpg
And I also second that the animations are way too fast. I think the sprite has potential, but you should really take a second look at the animations.

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