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Messages - Oscar Blomqvist
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21
T o me the trail looks like it is shifting the ground

I see it too. As if the ground sort of warps within the slash effect

Yupp, I used the displacement map to create a displacement effect. The idea is to illustrate the force of the swing, but I am not sure how effective it is  :lol:

22
Need any free beta-testers  :lol:? I really want to play this if the art is this great. Great job!
I second that
Guys, I would be very thankful with beta-tesing help. The game is not quite there yet, but if you don't mind I'll send you a message when I get to that point, and you can decide if you are still interested and have the time.

23
Pixel Art / Re: Cloaked Figure
« on: May 20, 2016, 09:00:09 pm »
Looks great so far! Maybe increase the contrast in the colors of the robe slightly, the wrinkles in the cloth are a bit hard to see, but maybe you want it subtle like that.

24
The looking-down motion that another user criticized earlier, I'm not sure how to explain it any other way than that it makes it more clear it's a straight top-down perspective happening here.
It's a stylism vs. realism thing here I think.
Ah, got it. I have the same feeling, nice to hear I am not alone. It's a bit tricky to show depth in a straight top-down perspective.

25
Animated the enemy I posted before. As always, feedback appreciated. :D


I actually feel like this helps more than it hurts, it helps to add a sense of depth to the sprites which was a big problem that Hotline Miami had with the same perspective I feel.
Thanks a lot for the comment. Maybe I am stupid for not understanding, but what aspect of it helps with adding a sense of depth? :)

26
Pixel Art / Re: Dark Souls GBC Demake
« on: May 19, 2016, 07:41:26 am »
This looks great. Looking forward to seeing more of this.

27
This looks awesome so far! I especially like the details, like how the fire light interacts with the environment around it. I look forward to seeing more screen shots if you post them!
Thanks man! Appreciate that you are taking the time to check then out and comment. Will update this thread with new stuff continously.

28

Basic movement and attack.

29
After a long development break it is time to post some updates!





Two screenshots showing the current state of Runegate.

As always, feedback and critique are appreciated!

30
Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: December 05, 2015, 12:03:15 am »
I really like it! :D
I'm just not getting why he is looking at the floor (also the swing animation looks kinda weird)

Pusty, thanks once again for your feedback. It means a lot!

Yea, he is tilting his head downwards. It might be better to skip that and have the head in the same position during the whole animation.

As for the swing, what part do you think looks weird. Is it the movement of the skeleton, or is the weapon trail?

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