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Messages - Oscar Blomqvist
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11
Pixel Art / Re: First Thread, looking to improve
« on: May 24, 2016, 03:51:29 pm »
I made another thing today. Inspired after beating Doom 2016, I decided to demake the cacodemon to match the colors of the original and at roughly the same size. This is a little bit smaller.



It looks pretty good, but maybe you should change the blue gradient on the mouth to something maybe darker, without using that many colors.
It looks great, but I agree with zoekmath that the blue gradient in the mouth looks a bit off.

12
Nah, course not. We live in a post-doom world, nobody bats an eye at it anymore and if zombies are for ANYTHING they're for excessive violence.
Lookin' rad man
Hahah, true  true. I'm glad you like the death animation. And thanks for all the feedback it means a lot!

13

Here is the zombie in action. I would prize any feedback about the death animation in particular. Is it too much gore?

14
Looking again, second one might work for a sort of slow "dash towards" motion, creates a visual distinction AND gives the zombies a pattern to watch for.
Was looking at them and that's what I thought immediately after seeing them.

You could possibly use the first animation as a "wander" mode and the second as an "Aggro" mode. Just a thought but they both look great with the extended limp! Great work!
I decided to do something similar. The enemy basically has two modes, the standard mode where it just chases the player, and a "rage" mode where he chases the player with increased movement speed for a couple of seconds.

I will use the first animation for the standard walk mode. For the "rage" mode I will use the second animation with increased frame rate to make it even faster.

15
I personally like the first one more, feels more classic zombambo
Got it, thanks for your input.

16
Devlogs & Projects / Re: [Quest] The Fair-Use Follies of MegaDude!
« on: May 22, 2016, 09:06:03 am »
This is both creative and funny. I'm not sure how to continue from that start, so yeah, I'm intrigued.

17
I'd say have his hind leg drag a bit longer, really emphasize that undead shuffle

https://www.youtube.com/watch?v=lyUsNFAPiK4

To give an example of what Meat is saying, I do still feel like his other leg should come forward a bit though
Thanks for the feedback guys. I made two small adjustment trying to incoreperate what you are saying:


Extended the limping with a couple of frames.


Extended the limping with a couple of frames, as well as making to the front leg come forward a bit more.

Thoughts? Which one is the biggest improvement, or is the original prefered?

18

Walk and idle animation for new zombie enemy. As always, I highly value any feedback.

Sorry for the bad GIF quality.

The walk animation seems as though he is only taking steps forward with one leg and has a bit of a limp. If this is what you were going for then it's great!
I'm really happy that you see it as if he is limping, as that was precisely what I was going for.

19

Walk and idle animation for new zombie enemy. As always, I highly value any feedback.

Sorry for the bad GIF quality.

20
Pixel Art / Re: Hello Pixelation ! [C-C] Spaceship
« on: May 21, 2016, 07:55:00 pm »
Wow, both the small and the big sprite looks great. And the burn animation looks powerful. Nothing to criticize, good job!

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