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Messages - eishiya
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Pixel Art / Re: Female Character
« on: September 27, 2020, 07:26:52 pm »
You're looking for whether the pose, character design, and mood come across in the silhouette/low-colour version, not the details. It's easier to spot weak/hard-to-read poses in silhouette, and it's easier to spot contrast/readability issues if you reduce objects to 1-2 values.

Pixel Art / Re: [CC] How can I make background tileset more interesting?
« on: September 21, 2020, 03:33:16 pm »
Instead of just thinking "I need a background for this level", think about where your game takes place, and what one might naturally see in such a location. Treat the backgrounds as an opportunity to show the player more about the world, establish the mood, etc. You could even use the backgrounds to help tell the game's story, if it's got one.

That is to say, don't limit yourself to just bricks. Build the whole scene. It's more work, but it's the kind of work that makes a huge difference to the player.

2D & 3D / Re: Gif panning? How do you do it?
« on: September 03, 2020, 04:55:24 pm »
Not that I'm aware of ): There are some game engines like GameMaker that let you build simple scenes without having to dive too much into code, I think some artists use those.

Also, if your goal is to make gifs of a pixel art scene, I don't recommend using a video recorder like Fraps. Use something that records straight into GIF instead, like GifCam or ScreenToGif, as this will avoid video compression getting further compressed in the GIF. For scenes with small palettes (<= 256 colours on the screen at once, including colours added by any blending effects), GIFs will be lossless.

General Discussion / Re: hand pains because of mouse
« on: July 22, 2020, 08:52:09 pm »
Gunpog's advice is good!

If you're not already, do warm-up wrist stretches before working sessions, including after long (hour+) breaks. Note, however, that the stretches you should do differ depending on whether you already have pain, preventative-care stretches can make the situation worse if done when your tendons are already inflamed or hurt. If the pain is serious (e.g. consistent, and/or accompanied by numbness in any of your fingers), it's recommended to not do stretches at all, and rest until your wrist heals.

However, no matter how ergonomic your tools are and no matter how good your stretch habits are, working for 15 hours a day will cause damage. You must find ways to reduce the time you spend working! In addition to being better for your hands, a reasonable work schedule helps prevent burnout.

General Discussion / Re: Pixelation 2.0
« on: July 20, 2020, 05:32:15 pm »
how do I tag things? where is this explained?
I think tagging is something only moderators can do, it's only used to archive good threads.

Unpaid Work / Re: [Coder] How to find art partner for a game
« on: July 12, 2020, 02:41:52 pm »
Agreed with Corvidae. Also, don't underestimate the usefulness of stock assets. With some colour tweaks and an eye for cohesion, you can go very far with just stock art.

It's extremely hard to find a stranger who will be passionate for your project. In general, team passion projects arise from the developers all being friends and coming up with the game idea together, before they even decide to become a team. If you don't have friends interested in game art that are willing to develop a new idea with you, then you'll have to accept that whoever you work with will most likely not be passionate about the project, paid or not.

You said payment will make people lose passion, but that passion generally isn't there to begin with. Even working on one's own project, passionate as can be, the lack of income from it can be a passion-killer. It's very easy to get demotivated when you think about how much work you're putting in and how it's not helping with the bills that keep piling up. This is the main reason that if you want free work done for you, you have to find someone who doesn't have to worry about money, such as students living with their parents.

Another option is to find an artist who has their own game ideas, and help them make their game! This'll have the same passion problems, but the other way around - you'll be the one who'll be less passionate. But, there are a lot of artists out there who'd love to make all kinds of different projects, perhaps you'll come across one that you're really interested in. If this is something you'd like to try, then look for pixel artists making numerous similar mock-ups, and put up a post offering your free services for an artist's passion project (specify your scope limits though!). Twitter's great for this, as artists are likely to retweet such an offer even if they're not themselves interested.

It looks like you're missing the Angular libraries (and the CSS?). I get that same look if I go to the page with the Angular and Google CDNs blocked. Looks like the webarchive didn't grab everything you need.

I'm surprised GIMP doesn't do what you need, preview-wise o: I haven't used it in a long time though, so I can't give pointers.

Since it's just HTML+Javascript and all client-side, yes you can. The source code isn't provided, but you can save the page, the four JS files that make up the bulk of it, and the AngularJS libraries it links to and run it offline. You can find links to all the JS files in the source code of the HTML page.

I'm curious, what tools do you use for pixel art that you need an external viewer to preview it better? I thought every pixel art program had zoom? And many offer the ability to change the background colour.

If you're just looking for a quick way to view pixel art on Windows, Windows Image Viewer zooms without blurring, I use it as my default PNG viewer. On Windows 10 it requires some extra work to "unlock" and isn't available by default, but it's an option.

Depending on your needs, perhaps using the PixelJoint Image Specs tool might save you some dev work, as it's a pixel art viewer that also shows you statistics for colour usage in the image. The beta version allows viewing local files in addition to files from URL. It doesn't have a way to change the page's background colour except via the themes (in the beta version), but the creator does take and implement suggestions.

General Discussion / Re: paypal type
« on: June 29, 2020, 12:37:39 pm »
You can use a personal account, you do not need a business account.

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