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Messages - eishiya
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1261
Pixel Art / Re: [C+C] Album Cover
« on: November 17, 2015, 03:20:53 pm »
With the moon now having a definite light source from the side rather than "from the front and maybe just unevenly coloured", I guess it's time to point out a physics derp: If the moon is lit from above the horizon, that means the sun is above the horizon, which in turn means it's day time xP Maybe you could v-flip the moon to make the light be coming from below, to avoid redrawing it?

Your large transition cluster worked well for the low-contrast moon, possibly-front-lit, but it doesn't look quite right with this lighting. The moon has no atmosphere and its surface texture is relatively flat compared to its size, so the light-dark transition is quite quirk, with only some craters to make it softer. Decroded's example has the transition done quite well, while even keeping some dark-side detail (the main problem with it was that the shape of the transition made the Moon look flat compared to yours). I think your super-blue transition cluster should be darkened, and a narrower blue band should be added between it and the lit part. The craters on the lit side should have lower contrast, probably.
A smaller but gentler transition would solve the other problem created by your colour change: the moon is now the most contrasting thing in the image, and completely distracts from the rest of it.

1262
Pixel Art / [WIP] Polishing things
« on: November 16, 2015, 07:23:00 am »
First post! Some of you might know me from PixelJoint. I don't post a lot of art, mostly for one reason: I never finish anything. I have a lot of trouble polishing/refining things, they just get stuck in a perpetual rough state, no matter how much work I put into trying to clean them up. They never look finished, so I never post them. I'd like to learn to put a spit-polish on my stuff. I think I just have no sense of direction/goal once the general forms are there. I have a similar issue with non-pixel art, but I've developed some techniques to deal with that, which sadly don't apply to PA.

Since this is a first post, obviously I have to post a tree. So, here's a WIPpy tree, a youngish spruce:

I feel satisfied enough with the general shape of it and I'll be tweaking the colours once I have more of the assets done so that I can make sure everything works together, so my goal here is mostly pixel-level polish.
This is for a side-scrolling game. Here's a very rough general feel/layout sketch for context:


Edit: Tweaked it a little, still doesn't look done. Need to make nicer clusters, but I am clueless.

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