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Messages - eishiya
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Pixel Art / Re: Player hud for space-ish game
« on: November 18, 2015, 04:03:43 am »
I think the old helix was better. The new one looks more like a helix, but it's more distracting compared to the simple flat shapes of the old one. This one might also make it harder to see one's HP level, since it's so skinny. The bright red is the only clearly visible part so it's the part that'll be conveying the important information (how much HP the player has), so it should be as close to being a solid bar as possible, while still being interesting.

The text is very hard to read. I think if you make it all the highlight colour, it'll be more legible. I think it might also look better to have the name be on the left rather than centred, since everything else in this part of the HUD is aligned to the left.

Pixel Art / Re: [WIP] Clouds
« on: November 18, 2015, 02:48:04 am »
180 degrees facing the clouds, does that mean it's lighting from the front (that is, the moon is behind the viewer)? That would explain why you're having a hard time, front lighting is the hardest to make look good, since it flattens the forms. If it's an option, I recommend having the light some from somewhere to the side, so that the forms can be more clearly shown. That would probably help your foreground too.

I forgot to respond to the previous image - I think it looks better, it reads much more like "here are lots of clouds" without any mysterious features. I think your 3rd lightest colour could stand to be a little lighter. It contrasts too much with the 2nd lightest colour, but has almost no contrast with the 4th lightest. That may make it easier for you to produce smooth gradations.

Pixel Art / Re: [WIP] Clouds
« on: November 18, 2015, 02:23:11 am »
Well, if you cut out the light entirely, you'll be left with a full black screen. You should have a light source and you should know what it is, even if it's somewhere off the canvas.

Pixel Art / Re: [WIP] Clouds
« on: November 18, 2015, 01:25:47 am »
Where is the light coming from? The sun, the moon? Magic? Where is the light source? It seems like you've been so focused on making nice a nice cloud texture, you haven't given enough thought to the light that makes that texture visible.

Pixel Art / Re: [WIP] Clouds
« on: November 18, 2015, 12:00:58 am »
It's not that you should darken it, it's that you should make it clearer what that shape is meant to be. If it's glow from the moon behind the clouds with some thicker clouds in the middle of it, then I'd recommend having the outline of the moon faintly visible, and making the clouds shapes more clear.

Pixel Art / Re: Player hud for space-ish game
« on: November 18, 2015, 12:00:19 am »
I don't think it's out of place, it actually matches the red on the character pretty well, which makes for a nice visual connection between them and their HP.
If you want to make the HP bar more vibrant without going back into eye-burn territory, try using orange instead of red, maybe make it "glow" (have yellow fading out to red instead of solid red).

Pixel Art / Re: Player hud for space-ish game
« on: November 17, 2015, 10:29:28 pm »
I think part of the problem is that the colours are rather harsh.
The helix form of the HP bar is a neat idea, but doesn't read well at 1x because the dark red blends with the black, because of how bright the lighter red is. I think with different colours this could be very effective. Perhaps a less-bright red, with a slightly darker and purplish colour for the back part of the helix?

Edit: Here's a version with the colours on all three bars modified (made less intense), and a little highlight added on the two smaller bars for some extra interest:

I don't know how important each bar is, or how this part of the HUD looks in context of the rest of the game, so I don't know how well it would work, but I hope it gives you some ideas!

Pixel Art / Re: [WIP] Clouds
« on: November 17, 2015, 09:55:24 pm »
The bottom half looks great, like a very overcast sky. In the top half, things get confusing. The light area in the middle is really throwing me off, because I can't tell what it's meant to be. It looks like it's emitting light, going by the lighting on the clouds around it? But I can't tell.

Pixel Art / Re: [WIP] Polishing things
« on: November 17, 2015, 08:59:54 pm »
Everything looks great so far. Try adding some extra colours, I always find a bit of variety leads to more creative solutions. If you're just pushing around 3 shades there's not much you can do in terms of polishing except clean up your clusters. Focus on a small part of the image and get that to the level of detail you like and then you can try to expand that to the rest of the image. It's hard to focus on pixels when you have hundreds of thousands of them to look at.
Cleaning up the clusters is exactly the part I'm having trouble with xP I would prefer to avoid adding more colours since the four colours used so far are already very similar. After I make more trees (including ones further in the background), I will probably need to adjust these colours, and I might need some transitional colours then, but at this point, any colours I add would be to expand the value range (which I don't feel is needed in this case) or to add hue variation, which I'm not sure about for spruces, they tend to be more evenly coloured than broadleaves, dead branches notwithstanding. I might add some brighter young shoots to the tips of the branches, depending on which seasons I end up having in the game.

Another update:

I think this one could pass for "finished" in a game, so I feel comfortable moving on to other assets. Critique on this is still welcome, I hope to do better than passable!
I will

Seconding including them all or allowing mix-and-match parts, if you have the energy to animate them!
I like the chap in red and green, and the butcher. Ear-hat guy's cool too. Rat-tail Elvis though... I can't decide!

I also agree about the shadows. They look boring, and the outhouse shadow almost reads like a gameplay element because of how straight it is. Even a slight skew would work wonders.

The new trees are interesting, but between how few leaves there are compared to the volume of the trunk and their size relative to the characters, they look stunted. Since they're so small compared to the characters, perhaps they should be bushes instead of trees?

I don't like the white in the new sprites, it looks too bright and clean. I think a more off-white colour would be more suitable, maybe a warm grey (with appropriately warm shadows), which would work both for clothes and hair.

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