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Pixel Art / Re: [WIP] Janitor
« on: March 02, 2016, 05:39:25 am »
Most games use top-front lighting, not actual front lighting. Having the light source to the left or right can cause problems, but having it be above works in almost every environment. When the light source is above the character, it can create cast shadows that help define the form even if the light is otherwise in the centre, whereas front lighting flattens everything and kills the readability of the form.
Your two transitional skin colours are barely noticeable. It's fine to use more colours, just make sure they're distinct and actually contribute to the piece at the intended zoom level. You have similar problems with the colours on almost everything else, too (hair, clothing...). Put those colours to work!
Your two transitional skin colours are barely noticeable. It's fine to use more colours, just make sure they're distinct and actually contribute to the piece at the intended zoom level. You have similar problems with the colours on almost everything else, too (hair, clothing...). Put those colours to work!