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Messages - hawken
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General Discussion / pixel art fonts for unity :)
« on: January 12, 2018, 02:26:39 am »

Bit of self promotion

Latest revision of Pixel Art Fonts pack is up.

Looking for crisp rendering fonts solution in Unity Canvas?... This pack solves that.

Also I love Amiga workbench

General Discussion / Re: really what's so bad about my pixel artwork?
« on: January 05, 2018, 09:20:24 am »
This might be an unpopular view in the "west" but people over here in the "east" copy stuff they like until they get good.

Copying for your own practice can go a long long way, then you can start to riff your own style from that. (just never pass it off as your own on the internet or you will be crucified)

I guess the most acceptable way of doing this is fan-art.

Mix it in with sketching practice, and a good repertoire of poses (comics are good), some colour theory and juxtaposition - you'll be up and running with your own refined style in no time.

Pixel Art / new year doggos
« on: January 02, 2018, 06:09:01 am »
Happy new year guys!

Archived Activities / Re: Secret Santa 2017
« on: December 25, 2017, 03:06:01 pm »
Thank you @jeremy - suits me perfectly, nice!

Bumper crop this year

Pixel Art / Re: Splatoon NES
« on: November 29, 2017, 02:55:22 am »
This is very cool, but also very strange. What the hell was the endgame for showing Nintendo an NES Splatoon ROM?  ???

Cheers! All your questions and maybe more can be answered in this article

General Discussion / Re: Day Night Cycles in Pixel Art
« on: November 27, 2017, 02:41:22 pm »
Two games you might want to check that have good cycles / pal changes are (both SNES):



Seiken desetsu 3

Pixel Art / Re: Splatoon NES
« on: November 24, 2017, 04:04:15 am »
Fantastic work, it looks really good.

Does this mean Nintendo is actively soliciting new NES compatible games?!


Yeah I don't think so, this was a pitch to Nintendo.

Pixel Art / Splatoon NES
« on: November 24, 2017, 03:30:18 am »

Just over a year ago I was contacted to work on a NES game for a pitch to Nintendo, using the Splatoon IP. Sadly this game never made it to the full commision but we did have a working prototype that was demoed to the Splatoon team.

Initially the idea was to layer sprites so we could get more colours per character but the workflow was just too intense, what looks good in theory doesn't always make for the smartest route in a production pipeline. The idea of the game was to shoot ink on all the grey surfaces and colour them.

Finally I can start to talk about this project and show some graphics from it. I took reference from the Splatoon artbook, the game on the WiiU, and some Amiibos we had.

All of the following graphics are formatted to work an actual NES with colour and memory restrictions, animations were done in Aseprite, tile maps in NESscreen Tool.














Archived Activities / Re: Secret Santa 2017 Sign-Up
« on: November 22, 2017, 06:53:51 am »
Count me in!
I like:
retro, faces, strange, alternative, low colour, art-deco

Devlogs & Projects / Re: PXL8 - pixel art editor
« on: November 25, 2016, 04:25:39 pm »
nice, going to give this a spin.

gradient effects would be sweet

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