Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Maligo
Pages: 1 [2] 3 4

11
Pixel Art / Re: [critique me bum] Umbrella man with floaty eyes
« on: April 16, 2016, 12:49:19 pm »
Here is my TOP NOPRO Animation :D
Why not make them bounce? For now its looks like they are circling..

Also i've found dat you can make more 0.1sec frames only for one pixel it will made you'r animation smoother and slower
Here is my vision of what you want

12
Pixel Art / Re: Battle stance Animation [Doesn't gone wrong]
« on: April 13, 2016, 04:05:52 pm »
Here is my next animation fix:

I will add more frames for Sword later.. ::)
AND HERE IS MY Last fix and i think it looks pretty nice, isnt it? Maybe some fixes for legs  :yell: :yell: :yell:


A quick edit of your sprite's "ready" keyframe

The main thing you are missing IMO is the "readyness", if you make the character lean forward with the shield up it looks more as if he was ready to engage in battle.
Thank you for your sketch, its really good, Im going to use it for Block animation (Just dont think that this pose would be nice for "Readyness" looks like attack swing or something like dat), but for now I'm not making animation with blocking. This animation must be called by button, also I have problems with legs :S

The yellow leg could bend a bit more, and the foot still kind of slides at the end.  I would recommend either removing one of the transition frames, or making the actual 'hold' frame more dramatized, like in the picture.
Actually i dont know how its working... but I'll try  ;D Im goin' to improve this leg right --> now.

13
Pixel Art / Re: Battle stance Animation [Doesn't gone wrong]
« on: April 12, 2016, 08:13:06 pm »
The poses should prolly be a bit more dramatized.  They're too similar for there to be any sort of oomph to the switch.  Maybe raise the arms/hands into a more boxing-like position? 

Otherwise, the yellow leg kind of swaps sizes a few times, and the knee doesn't align well with the blue one.  It also shifts to the side without any sort of turn.  Slightly turning the yellow foot to make it face the screen would improve that.
Is it looks better now?

14
Pixel Art / Re: Battle stance Animation [Doesn't gone wrong]
« on: April 12, 2016, 03:59:41 pm »
The poses should prolly be a bit more dramatized.  They're too similar for there to be any sort of oomph to the switch.  Maybe raise the arms/hands into a more boxing-like position? 

Otherwise, the yellow leg kind of swaps sizes a few times, and the knee doesn't align well with the blue one.  It also shifts to the side without any sort of turn.  Slightly turning the yellow foot to make it face the screen would improve that.
Thank you, I understand but i thought what yellow knee is inverted to blue, maybe dat a bad idea  :crazy:

15
Pixel Art / Re: Battle stance Animation [Doesn't gone wrong]
« on: April 12, 2016, 03:34:55 pm »
What kind of battle would he be taking part on? Is he a hand-to-hand fighter, an armored knight, a soldier?

Right now it doesn't really look like a battle stance, feels more as if he was about to jump. Some kind of guard pose with raised arms as mentioned would convey the feeling of battle better.
I think he would be with shield or something like dat

16
Pixel Art / Battle stance Animation [Doesn't gone wrong]
« on: April 11, 2016, 05:44:15 pm »
Here is a battle stance animation test

Which things I need to upgrade? c: ty

17
Pixel Art / Re: Walk animation [Gone wrong]
« on: April 03, 2016, 07:03:35 pm »
You're making the head bob by stretching the abdomen. Maybe the characters abdomen stretches but the reason the head usually bobs is actually the legs bending and rotating which moves the pelvis up and down, so if the pelvis doesn't move up and down you know your legs are actually growing and shrinking. I see the pelvis blob moving but it doesn't appear to be attached to the movement of the legs in any way.

Ditto on the arm going straight at the back.
I'm not sure that this new head bob animtn looks nice. But I tried to do this, i dont think that this head animation needed :з

Is legs looks nice for now?

18
Pixel Art / Re: Golem walking animation
« on: April 01, 2016, 05:07:28 pm »
Maybe you need to aa hand swipes at the first one animation, another things looks pretty much

19
Pixel Art / Re: Walk animation [Gone wrong]
« on: April 01, 2016, 05:05:51 pm »
it feels like they're pushing their arm back when it straightens out like that, keep working with it.
Also, they alternate with the legs. So when blueleg is going forward, so would red arm, and when (orange? yellow? colorblind, can't tell) leg goes forward, that's when green arm would go forward.

you can see examples of this around on the street when people are walking normally, it's a thing our body does to counterbalance our gait.
like dat?

20
Pixel Art / Re: Walk animation [Gone wrong]
« on: March 31, 2016, 06:26:01 pm »
No, I mean put more motion into the arms.
Like this, but not terrible rushed and unfinished:


Here, is it looks nice and smoothly?
havent done another arm but there will be the same moves

Pages: 1 [2] 3 4