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Messages - Souly
Pages: 1 [2] 3 4 ... 96

11
Pixel Art / Re: Qaz- Reborn
« on: March 14, 2010, 12:07:16 pm »
Eh.. Chris, your edit is good and all, but you have made this character into a brute now and that's not what I really wanted.
You have also tried going with muscle texture and I dont like that either for the character, as it's supposed to be a cloth/straight jacket type deal, not just some skin tight material.
Also the goggles on your mask might help, right now Im drawing with a mouse still, have not gotten my tablet working recently.

I'm trying to avoid abandoning all style choices.
I also dont want the arm to show too much anatomy, I want it to still remain obviously a scarf.
Yours looks like an actual arm attached at the shoulder, and it makes me feel like the other arm is now missing because of it.



Your edit also loses a lot of the composition I had going on.
Your composition leads you to the top right and above his head, and then back down his arm.

In my piece you read it from left to right, following the scarf down to the hand, and then back into the leg and up into the body.
Making a circular composition going on.

12
Pixel Art / Re: Qaz- Reborn
« on: March 13, 2010, 10:46:42 pm »

To be honest I'm more struggling with the mask, my mind is in the subject of 3/4 view mask... So I want to get the 3/4 done properly rather then avoid doing it.

I hated the blockyness, I also disliked the spread eagle pose, he had no hips.
Now I imagine him to be a black demon underneath a shape shifting scarf.

A straight jacket scarf if you may, it is not a hand, it is the scarf.
I don't really want it to for too much anatomy, the legs I went with muscles, not sure why but it happens, I haven't slept in two days.
Let me get back to you after I sleep.

13
Pixel Art / Qaz- Reborn
« on: March 13, 2010, 09:58:05 pm »

Newest - Oldest

3 years old to be speculating quite the eh jump I must say.
Struggling on the mask for some reason.

14
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 13, 2010, 12:16:41 am »
More school work.








15
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 06, 2010, 06:52:38 pm »
School homework, I have to create a concept for a mask which has properties of a stonefly.



Marker render



Lately I've had artistic block...
So I've been just doing random colored pieces with highlighters.




16
Pixel Art / Re: harmonious world
« on: January 06, 2010, 06:41:01 pm »
I'm sorry but once again like I posted on TIG.
Your red guy HAS NO HANDS.
Or at least, no believable hands.


I'm just saying your so called "White gloved" hand looks nothing like a hand.
Mind you, the hand in my edit is huge.

Also he is still wearing moon boots.

17
2D & 3D / Re: Official OT-Creativity Thread 2
« on: December 04, 2009, 03:34:16 am »







18
2D & 3D / Re: NDS specs for 2D platformer
« on: September 15, 2009, 10:06:19 pm »
Well usually 2D platformers work with tiles.
By deciding upon a resolution in this case the DS has two LCD screens of 256 x 192 resolution.
I believe you also need a licensing and all that just release on the DS, unless your going the Home Brew way with it,

Tiles allow for easy level making, and also an easy way to make sure size and proportion of objects remains the same.
With the DS, I'm not sure if there is much of a palette restriction at all as they are LCD screens and should be able to display every color.

Tiles work usually in powers of 2.
8x8, 16x16, 32x32, 64x64
With such a small resolution I wouldn't suggest going over 32x32 in tile size.
When deciding on a tile size you usually want to stick with this size for basically everything.
Most the time, your sprites will usually be the same size as your tiles, to keep proportions easy and such
But as for the DS I'm not sure there is a tile restriction either, tiles are usually a good way to work with collision.
As you could draw each level by hand as supposed to tiling it all out.

Hopefully my post is of some help.

19
Pixel Art / Re: Dying Animation help
« on: August 28, 2009, 05:48:23 pm »
Or you could combine both ideas.


Looking good so far, really like the character design and I hope to see more from this deliciousness.

20
Pixel Art Feature Chest / Re: [Wip] See rat run. Run, rat. Run.
« on: August 26, 2009, 11:13:17 pm »
Ben, this is awesome.
I am so glad I got to help you out along the way via MSN, it's really come a long way from the start.
I can't really point out any flaws at the moment, none that you haven't already fixed.

The jaw turned out real nice, and I like the tuft of fur you've added on the front shoulder there.

Not sure if I'm liking the line of the back leg and how it's surrounded by AA.
But other then that it's looking great, I can only assume you're working on the green hazey like eyes you had talked about.

Keep up the good work.  :y:

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