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Messages - Souly
Pages: [1] 2 3 ... 96

1
2D & 3D / Re: Official Anatomy Thread
« on: July 30, 2016, 07:45:31 am »
Hey guys it's been a while.
Damn Ryumaru - You killing it as usual.

I've actually been doing a bunch of figure drawing lately. Did a figure session this Thursday.


2
Pixel Art Feature Chest / Re: Project Entropy
« on: May 23, 2014, 06:25:27 am »
Geeze been a while since I've been here, but what a project to come back to.  :o

Have been working on a game with similar themes and you just made me jealous of things I wish I'd though of myself.
The attention to detail is really awe-inspiring!

Keep up the great work Ryu.

3
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 06, 2010, 12:39:49 am »
Also, Souly... going to school? Where at? What program? Your eye for style combined with a solid understanding of the fundamentals of many things should prove to be a dangerous combination.
I'm going to Alberta College of Art and Design
Thanks for the kind words though Willow.  ;) I'm attempting to sponge in all the knowledge I can.




I know there are things wrong with the proportions to the face.
Im working on getting the skull formation figured out for double eye sockets.


4
Pixel Art / Re: [wip] a few characters
« on: July 16, 2010, 02:48:03 pm »
Hey, digging the designs on all these characters.
They've all got some nice emotion to them.


Touched up a few things for you here, the sun glasses, and the seconds guys hand.
Heh just noticed I worked off of cures edit.

I assumed he was holding a gun, but I could be wrong.

5
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 28, 2010, 09:09:15 pm »



6
Pixel Art / Re: Minotaur, lizard man, rock monster and a wizard
« on: March 28, 2010, 03:55:19 pm »
Youve got a lot of random shading going on on some shapes that dont quite follow your light source.


I'd say go back to when it's only 2-3 colors and fill out those forms better.
His arms and legs are all shaded like one big blob looks odd.
Cant really make out the arm muscles as well.

7
Pixel Art / Re: Qaz- Reborn
« on: March 15, 2010, 02:31:14 am »

I liked the red to purple contrast.

8
My god Jad it's stunning, it's all so soft and fuzzy with a great atmosphere of lighting.  :y: :'(

9
Pixel Art / Re: Qaz- Reborn
« on: March 14, 2010, 09:17:27 pm »
Thanks for the support guys.


Had the idea to perhaps make his legs and head a different color? Maybe not red, but perhaps a blue.

heh... still like the original, blue is meh the rest suck :P

10
Pixel Art / Re: Qaz- Reborn
« on: March 14, 2010, 03:28:18 pm »
You make good points, but I dont get it.
Let me get this straight.  ???

You are telling me to re-make one of his limbs, longer. (An obvious mistake on my 3 year old self)
The old legs, were horrible in my opinion they showed no sense of balance.
And the pose was just a repeat of a pose I used a million times.

You are right, I don't use references ever.
And the mask definitely needs to be re-drawn.





The old mask was really just a cop-out of me wanting the piece to be done.
I did not like the squareness of it, same for the odd sized eyes.

I feel the new legs pose are made to feel like a fighter pose, because the scarf is shaped into a huge hand...
My intent was to make him seem fighting ready, like something that appears to be physically restricted but can still kill you.

He can control the scarf and take it off at any time, he isn't "restricted" it's simply the illusion of restriction.
It's just his source of power, I imagine the scarf to turn into things other than just a hand, I just chose a hand in this case.

I changed the highlight for you, like you had said it was too bright.
This is kind of what he looks like underneath the mask probably minus the goggles.

As for the design of the face underneath this character is my interpretation of my friends alter-ego QAZ.
So the face is designed the way he would have designed it, with a huge grin smile and big eyes.

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