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Messages - Piotr
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11
General Discussion / Challenge candidate: Limited gamut
« on: January 16, 2017, 03:24:14 pm »
Goes to Challenges and Activities category if accepted.
Make pixel art with limited color gamut. Make use of the tool for picking color from image.
1. Custom 2-dimensional color map

Basically black-blue-red-white corner map, with tweaked ramps so light red is yellow and light blue is cyan, as well as some areas for more colors. The straight line from black to white is roughly grayscale.

12
General Discussion / Re: How to make a challenge?
« on: January 15, 2017, 05:43:12 pm »
Is this thread in alternate reality? First, motion to another category. Second, abortion of replies.

13
General Discussion / How to make a challenge?
« on: January 15, 2017, 11:04:31 am »
I want to make a challenge where people make pixel art with restricted color gamut, such as grayscale or no red channel. How do I make a challenge? The category for challenges appears to be closed.

14
General Discussion / Re: Make your own ellipses (pixel art)
« on: January 15, 2017, 08:01:42 am »

K here is some ellipses with my own text.  :y:
Finally someone understood it. Nice to see that you prefer these ellipses. But you have n*4 row twice with different ellipses.

15
General Discussion / Re: Make your own ellipses (pixel art)
« on: January 14, 2017, 06:48:35 pm »
I wouldn't rasterize a single-colour red ellipse on white any differently from a single-colour green ellipse on white. Those are still contextless shapes!
But, I would rasterise a bright green plastic pipe (the opening of which is an ellipse) sticking out of grey concrete that's meant to be the focal point differently from how I'd rasterise a grey hole in that concrete (also an ellipse). That's context. And the reasons I'd do that are
1. The green pipe is a focus, and so I would probably make it a little thicker so that it's clear that it's the focus.
2. Light affects plastic and concrete differently, and the two objects have different types of edges. This effects how much of an impression of light/shadow I want to give and how smooth/soft I'd make the edges.
3. The two objects have different textures, and possibly different kinds of wear and tear. I would break up their outlines to reflect this. Subtle chips in the material are very easy to convey by choosing to rasterise one part of a shape differently from another, since the overall shape is still an ellipse, but now with subtle irregularities.

See what I mean by context now? Actual artwork. Scenes, tilesets, etc. where ellipses are used to depict objects or create an impression rather than drawn for their own sake.
Ok then. The context here is: Imagine you want to draw a black sprite with the desired size that's going to be shown on white background. An ellipse sprite, for a platformer game. I wouldn't rasterize differently depending on context, it's pointless. The task would be easy for me. If the post creator was you I would happily draw my favorite style of ellipses instead of asking about st**** context.

16
General Discussion / Re: What is best 256 color palette?
« on: January 14, 2017, 06:44:36 pm »
I don't think you'll convince anyone. This palette is ultra-saturated, how can you pick colors for skin tones or hair when drawing a character's portrait, what about natural shades to draw scenery : ground, trees, foliage, stone, sky,...?
Doing art is very restricting way to test palettes. A best palette has to be universal for: art, text console, emulating, UI, ... . With 8 simple colors, , you can have any color by dithering, and using websafes can make the colors for dithering closer to wanted color, and it's better for fine shading tasks like anti-aliasing. It would be pretty stupid to have a palette without , since I need them to have a best palette. My 256 color palette is a subset of 4096 color but in a different way that allows exactly and includes websafe palette. The remaining 40 colors make ramps for anti-aliasing. Just because you noticed problems for art doesn't mean it's a bad palette. A best palette has to be universal for: art, text console, emulating, UI, ... . So the websafe palette does the job for all tasks, and 40 color ramp fill fixes the weak point in grayscale and text. Also it's easy to pick colors. Pick the color from non-restricted color selector (you can pick from 4096 colors too), then convert to websafe. That's it. While extrapolated Arne and stuff would be horrible if you want these extra saturated colors. My palette does the perfect job if you want these saturated colors. Repeated:
256 colors image:

Organized to show 16-color ramps:

Try to show perfect yellow text on black background. In my palette, it's easy: use FFFF00 as text (last in yellow ramp) and use 000000 as background (first color)

17
General Discussion / Re: Picking which tool I should use for pixel art
« on: January 14, 2017, 07:59:59 am »
I found MS Paint the best. I recommend to download the XP version if you want a good starting palette. Don't listen to such things as Paint.net, they don't even have an option to clear the image with your background color or allow to erase non-transparently. Therefore I recommend MS Paint in XP. If you use a 16-bit Windows system instead of 32-bit or 64-bit, you can use 95 version, albeit with slightly different ellipses. Grafx2 restricts itself to 256 colors and doesn't allow even-sized ellipse.

18
Here is my 8 colors  ;D

Bump: Make 2 to 9 color palettes too, and maybe 16 and 27 and 32 if you can.

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General Discussion / Re: Make your own ellipses (pixel art)
« on: January 14, 2017, 07:56:30 am »
Quoting myself from earlier in the thread:
A single artist will likely rasterize the same size ellipse in different ways in different situations, based on what they're depicting and the colours they're using.

Context matters. A person's "opinion" on which pixels to fill with which colour depends on the context. Sure, if someone's just filling out a sheet full of contextless ellipses, then it's only their opinion that matters because there's no context. But the point is, most people don't do that, they do ellipses in context, and that context drives their decision.
If you pixel ellipses the same way in all contexts, you're probably making worse art than you could be.
Really? I don't think it's a good idea to pixel a red ellipse differently than a green one for example. Also most people (that are not pixel artists or in this forum) just use built-in function to make ellipses. I want to see which ellipses various people prefer. PLEASE! DRAW! ELLIPSES!
The context is the color scheme you picked. If you want to make black on white, use that context. GO! I would rasterize them equally because how does context matter? I always use 9 pixels to make a 3x3 circle, while using 5 pixels can give impression of smaller circle, but my 3x3 circle does not depend on context, if I want to make a 3x3 circle. Would you rasterize 8x8 circle differently if it's red or blue? This is just stupid. Why would someone rasterize circle of same size differently with different colors?

20
General Discussion / Re: What is best 256 color palette?
« on: January 14, 2017, 07:49:10 am »
I would rather say that Piotr is trying to solve a problem that is so abstracted it doesn't exactly exist. Arriving at a good palette (or ellipse) is beside the point and so advice about what is useful is irrelevant -- the real problem is the idea that these problems can be resolved in an "ideal" way (rather than experimentally felt out for a given image/context)
I repeated this a lot of times. I DON'T want good ellipses. Paint.net gives them. I want to see which ellipses different people prefer.

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