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Messages - Dnilb
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1
Pixel Art / [CC] Character in a body suit, problem with anatomy.
« on: October 17, 2021, 11:40:20 am »
Hi, I have some issues with my character, I am not satisfied with left arm and chest area.
I experimented a bit:

Is any of these an improvement?

@Edit
Newest version:

Shading on left leg kinda off?

2
Pixel Art / Re: [CC] Sci-fi character in a armor suit.
« on: October 03, 2021, 05:39:33 pm »
Hi,thanks for all the points you made.
I tried to make some adjustments based on them.



It was hard not to get some inspiration from your reference.
Checking these videos might be a good idea, I am purely self-taught so I just go by a feeling on how something should look.

@Edit

I am also thinking on doing smaller version:


2. Has upper body moved a bit to the right, I thought 1. might look 'stiff'.
What do you think?

Also I played a bit with color ranges for fun:

3
Pixel Art / [CC] Sci-fi character in a armor suit.
« on: September 24, 2021, 02:09:38 pm »

I want to create animations for this character so I would appreciate some feedback on his first idle frame.
Does the pose make sense?

This is how he looks if I add another shade to other parts:

Is it too noisy like this?


@Update



4
Pixel Art / Problem with additional tileset
« on: August 28, 2021, 01:30:49 pm »
I want to extend my existing tileset by making 'transition' to higher platform:


I am not happy about this part, could anyone help me to improve it?


5
Pixel Art / Re: [CC] Beer glass bottle, how to make it more readable?
« on: August 11, 2021, 04:23:11 pm »

I decided that it's impossible to have this mark be recognizable in this size/style.
I reworked it in higher-res and its much better:
I am just afraid that its gonna stand out too much from other graphics in the game since its so detailed.
But let's keep it like this for now, what would you guys improve in the new one?

6
Pixel Art / [CC] Beer glass bottle, how to make it more readable?
« on: August 09, 2021, 02:40:54 pm »

How can I make it more readable? I need logo and the animal to be easier to understand.

7
Pixel Art / [CC] Enemy in flying machine
« on: June 30, 2021, 10:20:14 am »
Hello guys I would appreciate some feedback on the enemy in flying machine I just did:

Does anything look off to you?


Here's the other enemies with whom he shares the scene:

8
Pixel Art / [CC] Buff dude
« on: May 19, 2021, 05:00:23 pm »
Hey, I am working on a character for a game.

Proportions are supposed to be wider top compared to legs.
Those marks on his arms are supposed to be tattoos.

Do white stripes on his shirt look weird? (Adidas stripes/logo)
Anything else that looks off?

9
Pixel Art / Re: [CC] Pig on hoover bike
« on: May 04, 2021, 01:46:42 pm »
Thanks for all the help, I ended up using polished version made by @fskn.
Here's my attempts at animation:

I think tank looks fine, not so happy about flag movement on motor enemy.

10
Pixel Art / Re: [CC] Pig on hoover bike
« on: May 03, 2021, 09:22:10 am »
I didn't fix the pixel ratio yet, trying to get sprites to stand out first:

-New flying enemy
-Hover bike and bandana recolor
-Added black outline to all enemies

Is this any better?
Imo black outline looks fine on hover bike but not so much on tank and flying enemy.

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