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Messages - Dnilb
Pages: [1] 2 3 ... 10

1
Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« on: November 03, 2021, 06:50:38 pm »
Hey SeinRuhe, great feedback as always, thanks. (Wish I could give you karma but I don't see a button for that)

The pose you made is very nice, did you use any reference or just doodled until it looks decent?
I think my poses are bad because I just draw 'out of memory', I was thinking of making some references in Blender and then translate it to pixel art.

I will try drawing right leg like you did, shading on pants also makes more sense.
When I see people make edits of my sprite I kinda get jealous and disappointment in my work haha.

2
Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« on: November 02, 2021, 08:34:12 pm »
Ok so I am still trying to change some things:

I thought that thinner body (2) would look better but I am not too sure now.

Also I tried moving eyes 1 pixel to the right and adding a nose (2).

What do you guys think?

3
Pixel Art / [CC] Character in a body suit, problem with anatomy.
« on: October 17, 2021, 11:40:20 am »
Hi, I have some issues with my character, I am not satisfied with left arm and chest area.
I experimented a bit:

Is any of these an improvement?

@Edit
Newest version:

Shading on left leg kinda off?

4
Pixel Art / Re: [CC] Sci-fi character in a armor suit.
« on: October 03, 2021, 05:39:33 pm »
Hi,thanks for all the points you made.
I tried to make some adjustments based on them.



It was hard not to get some inspiration from your reference.
Checking these videos might be a good idea, I am purely self-taught so I just go by a feeling on how something should look.

@Edit

I am also thinking on doing smaller version:


2. Has upper body moved a bit to the right, I thought 1. might look 'stiff'.
What do you think?

Also I played a bit with color ranges for fun:

5
Pixel Art / [CC] Sci-fi character in a armor suit.
« on: September 24, 2021, 02:09:38 pm »

I want to create animations for this character so I would appreciate some feedback on his first idle frame.
Does the pose make sense?

This is how he looks if I add another shade to other parts:

Is it too noisy like this?


@Update



6
Pixel Art / Problem with additional tileset
« on: August 28, 2021, 01:30:49 pm »
I want to extend my existing tileset by making 'transition' to higher platform:


I am not happy about this part, could anyone help me to improve it?


7
Pixel Art / Re: [CC] Beer glass bottle, how to make it more readable?
« on: August 11, 2021, 04:23:11 pm »

I decided that it's impossible to have this mark be recognizable in this size/style.
I reworked it in higher-res and its much better:
I am just afraid that its gonna stand out too much from other graphics in the game since its so detailed.
But let's keep it like this for now, what would you guys improve in the new one?

8
Pixel Art / [CC] Beer glass bottle, how to make it more readable?
« on: August 09, 2021, 02:40:54 pm »

How can I make it more readable? I need logo and the animal to be easier to understand.

9
Pixel Art / [CC] Enemy in flying machine
« on: June 30, 2021, 10:20:14 am »
Hello guys I would appreciate some feedback on the enemy in flying machine I just did:

Does anything look off to you?


Here's the other enemies with whom he shares the scene:

10
Pixel Art / [CC] Buff dude
« on: May 19, 2021, 05:00:23 pm »
Hey, I am working on a character for a game.

Proportions are supposed to be wider top compared to legs.
Those marks on his arms are supposed to be tattoos.

Do white stripes on his shirt look weird? (Adidas stripes/logo)
Anything else that looks off?

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