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Pixel Art / [WIP][C+C] Project LockPicking
« on: September 16, 2015, 03:45:05 pm »
Hi there again!
I'm immersed in a tiny (for the moment) personal project, specifically, I'm starting to develop a minigame and I want to use pixel art graphics.
For the moment the interface will be a static element (a lock) and all the gameplay will be concentrated in one of the sides (the other object sides will be mostly decorative). The thing is that I want to use some kind of isometric perspective, but I want the "object's main side" to be highlighted and to have more presence in the screen. So, in order to achieve that, I though it could be interesting to make the graphics in an "slightly rotated" isometric perspective, and here is my best attempt (it's just a cube for the moment, just to get a general idea about if it is working or not)
I think it can works... but when I put more than one cube together a few issues pop out. I thought in changing the central edge, adding 1 pixel more to the left side, but I see something weird with that solution, I feel it's not right.
If any of you have some idea about this subject I will be glad to hear it
(I've been looking for perspective pixel art tutorials but they all focus on more classical and popular perspectives)
I'm immersed in a tiny (for the moment) personal project, specifically, I'm starting to develop a minigame and I want to use pixel art graphics.
For the moment the interface will be a static element (a lock) and all the gameplay will be concentrated in one of the sides (the other object sides will be mostly decorative). The thing is that I want to use some kind of isometric perspective, but I want the "object's main side" to be highlighted and to have more presence in the screen. So, in order to achieve that, I though it could be interesting to make the graphics in an "slightly rotated" isometric perspective, and here is my best attempt (it's just a cube for the moment, just to get a general idea about if it is working or not)
I think it can works... but when I put more than one cube together a few issues pop out. I thought in changing the central edge, adding 1 pixel more to the left side, but I see something weird with that solution, I feel it's not right.
If any of you have some idea about this subject I will be glad to hear it
(I've been looking for perspective pixel art tutorials but they all focus on more classical and popular perspectives)