Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - The Phinx
Pages: 1 [2] 3

Pixel Art / Re: It's just a Bug Phase.
« on: August 14, 2015, 05:09:44 am »
Oh well they just use to kick button ha-ha sorry about that. Like Street fighter the punch and kick buttons but his legs are too small to kick with so he punches even with the kick button.

Pixel Art / Re: It's just a Bug Phase.
« on: August 13, 2015, 06:39:44 am »
Oh well his defend is more like a Street fighter defend where the frame is just held there. But yea if it wasn't like a Street fighter game then yea that would be cool.
Ok completed Halberd's kick attacks.

Kick - Halberd's does a four fist sledgehammer punch on his opponent.

Forward Kick - Halberd's horns take full spin and drill into his enemies.(4 hits like Chaoxys forward punch)

Backward Kick - Halberd's horns become a beheading guillotine to chop his competitors down to size.

Pixel Art / Re: It's just a Bug Phase.
« on: August 04, 2015, 12:55:25 am »
Thanks man. Yea I can't seem to get him to look more like he's swinging with only 4 frames.

Making progress. Got all Halberd's punch attacks done!
(The other character's do not belong to me)

Punch1- It's a two hitting punch. Both hits equal up to 1 strong hit. Also you just press punch once and both fists fly.

Punch1 & 2- Press punch twice and four fists fly  making a 4 hit combo. The four hits count as 2 strong hits.

Forward Punch- A lunging blade attack. Every knight needs a blade and Halberd's horns provide plenty a weaponry. (If it moves too slow you can take out the 3rd frame)

Backward Punch- Reverse Horn blade, knocks opponent into the air.(Works just like Gilbert's Back Punch)

Pixel Art / Re: [C+C] Beat'em up - Fighting game sprites
« on: August 02, 2015, 01:47:38 am »
Was there a 3D model used as reference for these animations ?They seem very structured.

Pixel Art / Re: It's just a Bug Phase.
« on: August 02, 2015, 01:44:47 am »
These are some movement animations I made for the beetle. I named him Halberd.

The green squares are all the things I have completed on the list.

Idle- Halberd rocks back and forth by swinging his clunky arms.[/url]

Forward Walk- Halberd takes heavy steps towards his opponent. (All that weight makes for awkward locomotion)[/url]

Backward Walk- A beetle's instinct his to scurry back when in danger.[/url]

Duck- To evade damage and also used as an aggressive stance.[/url]

Forward Jump- It's a beetles nature to take flight( it should move at that speed, and loop last two frames for wing effect)[/url]

Backward Jump- On the flip side...

Defend- Wings become this knight's sheild. (This is how ChrisTwoBalls says hi)[/url]

Duck Defend- Those wings are pretty versatile

Pixel Art / Re: It's just a Bug Phase.
« on: August 02, 2015, 01:40:39 am »
Oh man that edit is awwwesome! Thanks man Love the colors too lovely contrast.

General Discussion / Re: Cluster Study: Animated Sprite
« on: July 25, 2015, 09:34:42 pm »
Banding. I'm still unsure what that is. It's like a shading thing right?

Pixel Art / Re: It's just a Bug Phase.
« on: July 25, 2015, 07:17:25 pm »
Yea someone mentioned that it reminds them of the beetle from megaman x3. It's actually for a forum fighting game made out of members from the site. So yea there were color restrictions and detail restrictions but I think he came out decent in the style.

Pixel Art / Re: It's just a Bug Phase.
« on: July 24, 2015, 07:22:39 pm »
Thanks, I'm glad it provided some motivation that's awesome. I would also love to make the bug sprite smaller but I keep thinking the design would lost detail.

General Discussion / Re: Cluster Study: Animated Sprite
« on: July 24, 2015, 07:20:56 pm »
So I should keep the lighter shade clusters the same shape? I'm new to clusters and banding and all this stuff. I've seen these words like one time  :-[

But yea the left/his right leg lighter shade does jump around I didn't notice until you said something. And the legs are noodly? How and how do I make em less...noodly?

Pages: 1 [2] 3