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Messages - Swifty
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11
Pixel Art / Re: Wanting to Push my Character.
« on: January 24, 2017, 12:07:33 pm »
@Silenia - I can't believe I didn't think to do hair over the face! Thanks for the paintover!

@skittlefuck - You're absolutely right.. the pose is way too symmetrical. Thanks for the CC, I've edited to something more akin to your paint over, thanks!

@dpixel - Wow, you smashed it on that edit. You took my butch monstrosity and made it into something quite feminine. Such great pixel control, thank you SO much! I studied your edits and applied it to mine. I really like your wavy hair too, as I think it captures something a bit arcaney about her artefact.

So, new version with your help:



It's still a bit rough where I moved and rotated pieces, but hopefully overall the piece is looking better!

12
Pixel Art / Re: Techniques and tricks for good looking tilesets?
« on: January 23, 2017, 10:07:27 am »
I did a bit of a quick edit/redo of your image:


One thing I noticed with your latest rock wall is that it feels pretty flat. The light is sort of casting from the top right, but the way it's shaded makes everything feel rounded and smooth.

What I aimed for with my edit was to create some flat planes for the light to hit and then used the line colour along with the primary shadow to create depth at the base of the rocks, making them sit in behind the rocks below them.

The other thing I did was to angle the rocks slightly down into a V shape as you can see here:


This is also to create an illusion of the rocks sitting above the lower ones.

I didn't use any dithering as I feel rocks can be angular and rough enough without needing a smoother transitions between shades. Instead I focused more on interesting pixel clusters to create the rock shapes.

13
Pixel Art / Re: Wanting to Push my Character.
« on: January 22, 2017, 11:38:47 am »
Thanks for the great feedback achrymose & absenter. The paintover was very much appreciated and I've worked it into my edit so hopefully it looks good to you.

Absenter, good pickup on that knee! Fixed that that.. haven't done much on the fingers but I did adjust the hands a bit.

The hair is driving me mad! Same with the face really.. I have it better than what it was..



*Some small edits

14
Pixel Art / Wanting to Push my Character.
« on: January 21, 2017, 12:54:35 pm »
Hi all, this is my first pixel piece in a while and I feel quite rusty. I've been working on it for a few hours over the last two days and I'm hitting a bit of a wall in progression.

Just looking for ways to really push it to the next level.


15
Pixel Art / Re: [CC] Series of Knight Animations!
« on: August 13, 2015, 12:06:36 pm »
Been working on the Knights advanced set of skills, these are still pretty WIP:













16
Pixel Art / Re: [CC] Series of Knight Animations!
« on: August 09, 2015, 12:42:06 pm »
Okay I had another crack at this Open/Use animation, I liked it enough to do the other directions:








17
wzl thanks for the kind words :) Man you're kick animation is god damn beautiful! So powerful, great use of counteraction and it's straight to the point. I like it!

I had another go at a more passive approach:


I think the issue with my animations is I'm spending too much time on the sheath/unsheath when we need the action to happen right away... which makes me think I'll go with something like yours wzl!

18
What i meant by thinness was his stance.  Normally his feet are about a pixel wider and also since hes not moving his heavy armour and movement of the sword would take a wider stance to support.  But goodness gracious that death animation is awesome the blood looks great and the timing is awesome very well done  :crazy:
Ahh I see what you mean now! I'm going to rework the whole thing, I'm not happy with it :P

But first I've finished off the up & down death animations now:





Now I'll have a go at getting a better "Use" animation happening, I'm thinking of having him sheath his sword slowly with minimal blur. Make it look less like an attack an a casual action.

Edit: Looking at the perspective between those two animations, I might need to change the down death animation to better suit the up death animation's perspective.

19
Pixel Art / Re: Walk and Run Cycle
« on: August 05, 2015, 04:48:35 am »
Hey man, nice animations! You're right the walk does look choppy, I had a look and I see you've got 6 frames, I'd suggest working with an 8 frame walk cycle. Take a look at idleworm they have a great keypose breakdown:
http://www.angryanimator.com/word/2010/11/26/tutorial-2-walk-cycle/

It goes [Contact > Recoil > Passing > High-Point > Contact > Recoil > Passing > High-Point]. This will get you a better loop and will let you work on the head bounce as it goes down into the recoil and up into the high point, that should smooth it out for you!

20
Thanks for the feedback man, I really appreciate it! I worked on your suggestions with the death animation, and improved the blood splatter :) I also animated the Left side too:





I also had a play around with the use animation, but I couldn't get it to look right, I'm not sure if I addressed the thinness issue either! :( He looked too stiff without movement on the sheath/draw.. not sure, I might need to rework this one completely.



Thanks again for your feedback!

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