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Messages - Cherno
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31
Pixel Art / Re: My AK-47 Sprite
« on: February 18, 2017, 01:01:42 am »
Some observations:

- The pistol grip might be too wide, then again making it 1 pixel narrower might look too narrow :)
- The magazine could be a little bit longer, and more straight at the top
- An AK doesn't really have a magazine well like an AR-15 does
- What's that bright brown slightly curved part between charging handle and handguard?
- The front sight should be the same height as the rear sight
- The rear sight is slightly more complex and longer, not just a small two-pixel part
- The charging handle is just a piece of metal potruding from the bolt cover, in the sprite it is a weird cube with grey borders
- An AK-47 has a stubby barrel, yours looks more like that of an AKM with the slant to it

32
Pixel Art / Re: [WIP] MAC-10 Sprite
« on: February 14, 2017, 12:21:45 am »
My observations:

  • Trigger & trigger guard are too small. trigger guard can be widened at least 1 pixel, possibly made taller and 2 pixels wider.
  • The magazine has a straight bottom, on the sprite it's too rounded
  • The curve of the pistol grip is wrong, it widens towards the bottom, and goes diagonally into the top of the weapon
  • The narrow strip of metal going along the weapon's length is drawn too prominent, it needs one pixel shadow line less along teh top.
  • The ejection port is too long
  • The back top part of the gun, where it goes up two pixel, should really be only 1 pixel high at most.
  • The collapsigle wire buttstock doesn't look that way.


33
Those models look really nice, especially the rat. I have to learn the same style for my Shadowrun SNES remake and the thing I struggle the most with is how joint deformations are handled with so few polygons to work with in the usual problem areas: shoulders and hips.

34
Pixel Art / Re: [C+C] [Feedback] 1-Bit Pixelart
« on: January 13, 2017, 10:55:51 pm »
^Great edits for the trees.

I also like the characters. Very small but also recognizeable.

35
Pixel Art / Some System Shock 2 pixel art sprites
« on: January 11, 2017, 03:29:30 pm »
I made these when the idea for a rogue-like retro-style System Shock 2 game flew around in my head. Some colors could use improvement I think, but overall I'm happy with how most of these turned out, especially the maintenance bot (the yellow one). This was basically the first time I made a set of 16x16 sprites.





From left to right:

"Goggles", Cyborg Midwife, Hybrid w/ pipe, Hybrid w/ shotgun, Arachnid, Protocol Droid, Maintenance Bot, Security Bot, Assault Bot, S.H.O.D.A.N. cyberspace form.

36
General Discussion / Re: What Games Do You Think Have The Best Pixel Art?
« on: January 03, 2017, 07:58:19 pm »
My vote goes to amiga classics like Albion and Anvil of Dawn.  ;D

Albion was no Amiga game, though ;) Ambermoon had very nice graphics, though. Especially the monster animations.

37
General Discussion / Re: What Games Do You Think Have The Best Pixel Art?
« on: January 03, 2017, 04:44:04 am »
A lot of Dan Malone's games, especially Cadaver and The Chaos Engine.

38
Pixel Art / Re: 32x32 pixels/ pixel october
« on: October 25, 2016, 03:35:19 pm »
I really like the Medusa and the pirate. Some are hard to read, like the dude under the streetlamp and the bowl of fruit, and I can't figure out what kind of monster the leaping fighter with the battleaxe is. The others are fine :)

39
Pixel Art / Re: Minimal platformer
« on: October 03, 2016, 11:19:42 am »
I think it would work. Have you tried out different hues for the background? There might be something more fitting than plain black.

I think some blocks should be more recognizeable, so the player knows what they are supposed to be. Like stone, or riveted metal. Maybe even some multi-tile graphics with cabled and wires spanning over seveal blocks, that sort of thing.

40
2D & 3D / Re: Experiments with High-Res Tiles
« on: September 29, 2016, 09:06:11 am »
For the cobblestone, note that the stones have a roundish top and jut out from the surrounding dirt. So they will receive light from one side while also, depending on the light angle, cast a shadow on the dirt on the opposite side. Use the bevel layer style in photoshop, or it's equivalent, so see the effect.

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