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Messages - Cherno
Pages: 1 2 [3] 4 5 ... 12

21
Pixel Art / Re: Fantasy Miniatures
« on: March 16, 2017, 12:11:31 am »
The turn order thing is seldom seen these days, the last game I remember playing that had this feature was Might & Magic III :D

A few years ago I read a development update for Shadowrun Returns and the developer mentioned how they experimented with implementing the tabletop rules 1:1 to the videogame, so the combatants would all roll for initiative each round and hence the turn order would be fixed. In the end, they decided to just use a "I go - You go" system like most games have, where the player can freely select and move all his characters in any order, and then it's the AI's turn. It makes it easier to understand and follow for the player.

22
Pixel Art / Re: Fantasy Miniatures
« on: March 15, 2017, 01:24:17 pm »
Personally, I like the full portrait border :)

About the tiles:
1, 2 and 2 all look ok.
I see a problem with 5 in that there is a reflection in the corner that hints at a polished surface, but then there's these pretty random cracks that would suggest a dilapitated environment. I say "random cracks" because they also appear in place that are uncommon for a tile to break at. Usually, it would break at the corner, or if the force was applied to the interior, then there'd be more than one crack going through; at least a "Y"-pattern would form.

I have drawn some suggestions for 5


23
Pixel Art / Re: Fantasy Miniatures
« on: March 15, 2017, 07:41:13 am »
I like it :)

24
Pixel Art / Re: Fantasy Miniatures
« on: March 13, 2017, 05:57:27 pm »
You probably thought about this as well, what can be done about the abbreviated item names on the character sheets? As it looks there's not much space for rearranging but "Bd Sword"... Broad Sword I guess? ;) One idea just came to my mind that might work:
Remove the item names altogether, and only show them as tooltips if neccessary. Instead, remove the generic item type icons and replace them with unique icons for each item. The freed space from removing the names would also allow for bigger icons if neccessary.

25
General Discussion / Re: Is Pixen worth 15€?
« on: March 13, 2017, 10:20:48 am »
I bought Pyxel a while back when it was included in a Humble Bundle, I think I paid about 2 Euros and I'm glad I did it and I'm quite satisfied with it, especially for that price.
So, maybe you wait for a sale of Pixen or another program.

26
Pixel Art / Re: Fantasy Miniatures
« on: March 13, 2017, 12:30:29 am »
The torches are significantly more saturared than the walls, which is to be expected, but maybe you could experiment with adding a light falloff effect around the flame of the torch so the stark contrast is smoothed a bit.

The warrior is the only one with a thin base.

The footstep indicator might make more sense if it didn't overlap tile borders, but rather have one step (or rather, two feet) per tile.

Personally, I'd prefer the selection effect to be linear instead of quickly fading in and out the dark blue color in a pulsing fashion.

Just nitpicking here but I think you did great work so far and I'm interested to see where you will go with it. Also keep in mind that you should only consider all comments and suggestions, not feel pressured to change anything without consideration.

27
Devlogs & Projects / Re: GoldenBits steamGreenlight campaing
« on: March 12, 2017, 04:56:33 pm »
Cool project. Maybe later you could add the option to change the tile size. I have some System Shock 2 16x16 characters waiting to be put into a game ;)

28
Pixel Art / Re: Fantasy Miniatures
« on: March 12, 2017, 04:54:14 pm »
The character highlight blinking is too strong and/or fast for my tastes. About 5 times slower would be easier on the eyes ;)
Since seeing the first screenshot I noticed that it's hard to discern the grid pattern on the floor since each tile graphic is also made up of foor stone tiles. Maybe add the option to overlay a colored grid or similar to help calcluate distances.

29
Pixel Art / Re: Fantasy Miniatures
« on: March 03, 2017, 08:05:17 pm »
The hat looks much better now!  :y:

Maybe make the shadow under the fighter's helmet rim a bit darker. He could also wear calf boots instead of leather shoes. You could experiment with putting a small spike or peak onto the helmet, too.

The wizard's robe might be too busy now with two different designs in varying size. I'd test it with only one or the other, both could look good I think (alternate "skin" choice for the character sprite :) )

The upper (or rather, far awar) portion of the bases has a strange curve, especially then looking at the one the dwarf is standing on. Three pixels diagonal, then three horizontal... hm. On the whole, I like them as far as diameter and thickness is concerned. Maybe they could be slightly wider still, to accomodate future characters that have more acrobatic poses ;)

The fighter's sword has this single offset right at the middle, at this pixel scale it looks strange, I think a 2:1 (two up, one right) would be better and still have a different angle than the dwarf's axe.

All in all, these already look great, especialkly the colors and lighting. These beg for some basic animations, just two or three frames for some elements like the wizard's flame spell, the fighter's sword and shield, and the dwarf's axe and right arm (and/or head).


30
Pixel Art / Re: Fantasy Miniatures
« on: March 03, 2017, 05:16:44 pm »
My ideas:

I think round, thin based look better :)
The warrior is holding his small shield very high up
The wizard could use a wider hat as suggested above, and the contrast between the robe and the pattern on it could be increased; Maybe make it much brighter, or even a yellowish hue (wizards seem to like a star motif on their robes ;) )

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