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Messages - Cherno
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111
Pixel Art / Re: The world of Siralim (huge tiles compilation)
« on: May 06, 2015, 12:27:19 pm »
Good stuff there. The only things that spring to mind are that the igloo should be larger (2x2?) to look in line with the tent, and that some object, like the book table, might benefit from a small drop shadow.

112
thread title was a little misleading, this is voxel art using voxels XD, but they look great!

@cherno yeah id love to see more games using voxels. check out 3d dot heroes if you havent seen that, its got a cool voxel thing going on

I'm actually developing a clone of 3D Dot Game Heroes in Unity. Well, the look is the same, but gameplay is more a mix between Legend of Zelda / A Link to the past and dungeon crawlers like Diablo... all in coop mode. It's actually pretty advanced, character controls, attacking, rudimentary AI, inventory GUI and a voxel-based terrain engine with extensive level editor are all implemented. I just got back to the project after spending a few months on a remake of the 1990 Amiga game Hunter. Anyway, here are some characters I made. The Darknut is obviously from Legend of Zelda and directly based on the sprite, while the Rope and Zol are inspired or direct copies of voxelized versions found on DeviantArt and other places. One day when I patch together a playable test version I will start a development thread.









Edit: I might want to add that these are not meant to be released in any commercial game, but rather just test characters to see which kind of style I like and as pretty placeholders.

113
Pixel Art / Re: [C+C] Pixel Art Beginner!
« on: May 05, 2015, 07:14:25 pm »
Legend of Dungeon has a similar style if you need inspiration.


114
Absolutely beautiful, especially the first one. It's a shame that these aren't used for a game... yet ;)

I use MagickaVoxel as well, great programm and easy to use.

Thanks for posting  :y:

115
Pixel Art / Re: Idle animation,need help.
« on: May 04, 2015, 09:43:15 pm »
I think the little soldier sprites from the original Command & Conquer are good for inspiration. They are only about 10 pixels high, but they have a bunch of different idle animations; doing push ups, smoking cigarettes, cleaning their weapons and so on. You could also just make him stand still and just tip his foot a little, as if he is impatiently waiting for something to happen. Normal breathing / chest heaving / shoulder rising is probably visible too much at this scale.


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