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Messages - Silenia
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21
Pixel Art / Flowers
« on: February 23, 2016, 12:42:25 am »
Experimenting a little outside my usual style. Mostly wondering whether it's actually "readable", or just to me because I know what it's supposed to be/look like in the first place. Not wholly happy with the largest flower-bud yet. Other C+C also welcome, edits obv. included. Feel free to be blunt.

Note: Not supposed to portray any specific plant/flower species. Also not made for the purpose of a game or such, so issues related to either of those are...well, it'd still be useful to know for future art (so feel free to lemme know) but not of particular importance to this one.


22
Pixel Art / Re: Sprites and more! by znkart! <-
« on: February 22, 2016, 06:50:07 pm »
You're welcome. :)

Ah, that font suffers pretty badly from bad kerning, then. But yeah, good practice to draw it by hand. (Or at the least, pick a font without those issues and/or fixing those issues by hand when they occur)

Once more, you're welcome.

The reflection/lighting on that first vial suggests the light comes from more or less the frontal direction, by the way, while the shadow it casts suggests upper-left.


23
Pixel Art / Re: Sprites and more! by znkart! <-
« on: February 22, 2016, 06:34:29 pm »
Pixelation has a built-in zoom feature when clicking on the image, so there's no need to post them at 7x/8x.  :)

You seem to have saved the last two images as .jpg, yes? That's...not so good for pixelart.  :( Tends to add noise/mess up the colours and such. For example, those two images now have respectively nearly 3600 and over 7600 colours in it. As a result, I can't really comment on those two.

The first image is quite nice. The main issue I see with it is in the text. The first few letters are pressed into each other, as are the last two. This makes the gap between those two sets ("heal" and "th") make it seem as though they're two separate words. As a result, the text reads like "heal th" to me more than "health" which I suspect you intended? (Unless 'th' is actually something from a game you're working on--such as the initials of a character or such--that you can/are supposed to heal. If that's the case, then ignore my previous remark)

24
Pixel Art / Re: Portraits (Erde)
« on: May 01, 2015, 12:00:40 am »
You're welcome. =)

Like I said, the mouth isn't bad, but I wasn't sure if it was intentional, so I figured I'd better say something anyway. =) Yes, you're right, the mouth is slightly ajar in the original sketch. The current pixel art doesn't read so much like slightly ajar as raised lip and snarling, but then, that seems to fit her personality, no? From what I can tell, she's not a happy-go-lucky lady, so...

As to the pose, it looks somewhat more natural, yes. The main issue remains albeit to a lesser degree. Her body twists in ways that might be possible but most certainly are not comfortable. Parts of her body suggest a perfect side-view, some suggest her body is turned slightly towards the viewer and others suggest she's turned slightly away from the viewer. The two areas dealing with the worst contortion are the transition from legs to torso and the upper torso/arms/neck area.
(Something about her feet also feels "off" to me, but it might be that's simply because the other issues are making it difficult to get a read on how she's supposed to be standing. Though I'm fairly sure her knee is not where her kneepad is unless she has her foot pretty far twisted inward at the ankle.)

For that matter, her arm-with-shoulder-pad is really off. With the way you've portrayed her neck, her shoulder should be a fair bit more to the (viewer's) right. Which also means you should show slightly more of the front-side of her shoulder/upper arm, and a fair bit less of the back-side.
The location it's in now is, I think, a left-over from the remarkable contortion of the original sketch, which showed off half of her upper back and half of her lower belly at the same time. (It's not quite that bad any more.  ;D)

The shoulder-pad's angle also clashes with her arm's angle--it's not possible to bend your arm there, so as a result, it eh...sorry to be harsh, but it looks either like the arm's broken or like the pad is a cardboard-cut pasted on with some glue.  :(

There's some other anatomical issues as well, mostly dealing with the muscles on her legs and arms, but I'm not going to point those out for now, since the way to fix those depends on the way the pose itself is fixed, and pointing out issues that can't be solved yet doesn't seem particularly helpful to me.

25
Pixel Art / Re: Portraits (Erde)
« on: April 30, 2015, 10:37:50 pm »
I'm glad my feedback was helpful. As to giving the critique without using images: that's simply because you gave enough images I could make the comparison between the sketch and the pixel art; the sketch pretty much already illustrated my points in most cases.

Much improved as far as her expression goes. Her eyes still give off a slight impression of looking upwards, however. That's because all the sclera (white of the eye) shown/hinted at is near the bottom of the eye, whereas the pupil+iris not only is located slightly above halfway the eye, but it merges with the dark from her lashes there. If you want to give off the appearance of her looking slightly down, this should be the other way around; the part of her pupil/iris that's obfuscated by her lashes should appear to be at the bottom of the eye, while the sclera shown should be at the top.

I also don't know if it's intentional or not, but the upper highlight on her lips reads as "tooth" more than as lip, at least to me. That's probably because it's enveloped by the two darkest shades on the lips. It doesn't look bad, mind--gives off the appearance of a snarl, especially because the curve&shading of her lips also seems to suggest one side's slightly more raised than the other--but I'm not certain if it's intentional because it wasn't in the sketch or the previous version.
(If not, it's a pretty easy fix. Just replace it with either of the two middle shades on the lips--cf8f9e or e19faa.)

The hairpin should probably cast a bit (more) of a shadow on the hair.

26
Pixel Art / Re: Portraits (Erde)
« on: April 30, 2015, 02:36:55 am »
The differences are not just facial features itself, but also the pose.

In the original pencil sketch, she's basically looking straight-forward to slightly downwards while her head's at an upward angle. More specifically, her chin is jutted up but her head is horizontally kept straight, which gives the whole "haughty" feeling: she is more-or-less literally looking down her nose on whatever she's watching.

In your pixel art, on the other hand, her head isn't upwards. It's cocked to the side. Just follow the line from one eye to another (or from one cheek to the other, etc.). That line's (nearly) horizontal in the sketch, but in the pixel art it's at what I'd estimate to be about a twenty-degree angle.

Her eyes, which in the sketch were looking slightly-down forwards are now looking sideways-up. Not because of the angle, but on top of it.

Furthermore, her chin and nose are more or less level with the viewer in the pixel art. In the pencil sketch, you can see some of the underside of the chin and nose.

You've also lost some of the sharpness/pointiness in the facial details from the sketch. Those aren't quite as important on their own, imho, but they somewhat helped amplify the sketch's haughty feeling.

For the most part, it's just a case of having smoother, less sharp curves and angles in the pixel art at various places, which is amplified by a fairly smooth, "round" shading. There are some more specific points that changed beyond that, however.
The shape of her eyes. In the sketch they're somewhat pointy towards the nose, whereas they seem to, if anything, get wider towards the nose in the pixel art. (they're also more lidded in the original sketch, as compared to the wide-open look from the pixel art, but I think that's mostly the pose-matter I described above)
The angle of her eyebrows. In the sketch, the eyebrows have a fairly sharp angle in them. This gives off the appearance of a slight frown or sneer. They're far smoother in the pixel art, following more of a gradual curve.

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