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Messages - skittlefuck
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51
Pixel Art / Re: [C+C] Enish
« on: November 05, 2015, 07:44:28 pm »
I certainty don't possess a lot of knowledge on anatomy, but I made a quick sketch that follows a similar pose to your character, I'm sure someone could provide a more accurate example though.


I think the thing that's throwing me off about your sprite is that he doesn't look like he's firmly planted on the ground. I think giving him a more pronounced curve on his back from the spine to push his torso back more would counteract him leaning forward so much. The sprite seems far to blocky and stiff, as oppose to the natural curve that humans seem to have.

And as IrresponsibleFreelancer mentioned above, I really don't think the diamonds are working; especially in a technical sense since they just don't read as diamonds. Putting anatomy to the side, having the diamonds there is really up to you since the design of this is pretty subjective. Overall, I still think this newer version is a improvement over the previous.

52
Pixel Art / Re: [C + C] a cartoon guy
« on: November 05, 2015, 07:03:27 pm »
You're on the right track, I like it  :D

If you wanna take it one step further, I would suggest removing the banding, you also got some stray pixels, but nothing really major.

53
Pixel Art / Re: [C + C] a cartoon guy
« on: November 05, 2015, 01:22:30 am »
Imo I would ditch the dithering, it doesn't really seem to blend the colours or add a nice texture. I also think you're overthinking how you're using outlines, maybe try keeping the outlines only around the character instead of using them to separate each part of the body, while instead using shadows to separate everything.? I think your character is looking too flat because of this.
edit

54
Pixel Art / Re: Help with untitled game project!
« on: November 04, 2015, 09:24:01 pm »
Another quick mockup, I think this is closer to what I'm imagining in my head for what it should look like.


edit:
Think this is better that the previous tiles.

55
Pixel Art / Help with untitled game project!
« on: November 03, 2015, 11:18:13 pm »
Hey WotP, having a bit of trouble right now with a project I'm working on. Here's my most recent tileset for the "Mines" biome.


The problem I'm facing is that this is a procedural generated game and I'm not at all experienced with 16x16 tiles so this is really hitting me hard. I'm trying to figure out a style that is easy to reproduce, and relatively nice looking. Appreciate any advice that you guys can give me!
I'm not that concerned if I can't make this look like chasm (which, I know is impossible at my level), but there's games like Nuclear Throne with okay art but they still look fun and engaging -something I can't seem to get right with these tiles.


I've also been thinking that my problem might be how I'm arranging the tiles, so this was a quick test with some of the current assets that I overlayed on chasms screencap here http://media.indiedb.com/images/downloads/1/54/53944/chasm6.png Obviously, this isn't the problem :/

This is an older mockup.


Experimenting with warmer colours, thinking that doing such a cold looking environment isn't the way to go.

I should also mention that my programmer has got a killer destructible terrain mechanic going on, and for that reason I am limited to making everything underneath the top tiles 1 colour -except for little details like broken skulls, bones or little rock formations (pretty much in the same way that towerfall does their tiles).

tl;dr
halp

just throwing this in here for fun, enemy for the game.


Colour studies of other mines.
http://www.videogamesartwork.com/games/guild-wars-2/cave-planks
http://pre04.deviantart.net/c38f/th/pre/i/2011/032/7/0/crystal_cave_by_yobarte-d38ky38.jpg
http://img2.wikia.nocookie.net/__cb20141102214517/assassinscreed/images/c/c0/AC3L_Worm_Cave_-_Concept_Art.jpg

56
Pixel Art / Re: Many RPG Portraits
« on: May 14, 2015, 12:15:27 am »
Really neat stuff!

One thing though, is that all the animal forms keep a human nose, have you considered perhaps elongating it for the pigeon-form and rat-form? Give the pigeon a more hooked/beaked nose, and give the rat more of a snout of sorts?

57
Pixel Art / Re: Portrait Help
« on: May 13, 2015, 11:50:49 pm »
Thanks so much for feedback Alco!



Tried touching down on the various things you've mentioned. I sort of re-did the face all together, but I think I might have fixed the lighting imbalance you were talking about? Made the palette a whole lot lighter in general which sort of pushes the shadows back on it's own -or is the middle of his face perhaps still a  smidgen too dark? Would love to move on to touching it up with a x1 brush as soon as I get the prominent features in the right spot.

I think it might be a better idea for me to get the general shape of his forehead down just so it's more comfortable to look at when comparing to the ref, then I can strip the skin away to make it all wavy later.





58
Pixel Art / Portrait Help
« on: May 12, 2015, 06:02:16 pm »
Something I've been struggling with for around 2 - 3 weeks. It's a portrait of an internet friend (ref http://i.imgur.com/HnzYXmb.jpg)



Atm, I'm having a lot of trouble with colours, the palette is really annoying and not very interesting (bland?). I can't quite seem to get his likeness to read well in the piece though, really can't find what I'm missing. Any tips on what I should change with the colour and face? I realize that since my lighting is different than the ref, it won't look quite like him, but right now it doesn't look recognizable to him in any way.

Here's a few other versions, I really dislike the palettes on these ones, but the face seems to look more like the ref.


Here's all my progress so far on one canvas.
http://i.imgur.com/ZYkxQIu.png




59
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 08, 2015, 09:50:51 am »
Hey there, really nice stuff you got going on!

Just throwing a little bit of input about the character in, I think that it would be best if you shifted the right side of his face and right eye up one pixel instead of having both eyes aligned with each other imho.

Looking great overall :)

60
Pixel Art / Re: [WIP] Forest assets and palettes
« on: May 07, 2015, 02:20:59 pm »
Imho the current pose makes her look hesitant or something, it's not much, but here's an edit.



The tiles are really grand!

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