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Messages - setz
Pages: 1 ... 3 4 [5] 6 7 ... 22

41
Pixel Art / Re: [WIP] 32x32 Isometric Mountain Tileset
« on: March 24, 2010, 01:02:33 am »

This is just a quick palette edit of the first picture, but I think it can help. I'm not really sure why you went with blue, but just changing the hues, and upping the contrast can go a long way.

42
Pixel Art / Re: [WIP] Brain counter
« on: November 22, 2009, 05:25:37 pm »

I quickly threw this together to illustrate what I will probably suck at explaining.

I think if you're going to go with a big brain, being drained, it would be neat to see it come in sections of the wrinkles, it will help show that is infact a brain, and should look cool if done right too. Have it fade to black or something as it gets used up, and maybe crumple up and fall apart once its done.

As for the filters on the outline, you can't even tell they're there until you zoom in a few times, so it might be better to not bother.

43
Pixel Art / Re: [WIP] Minotaur
« on: November 15, 2009, 09:48:55 am »
(updated first post with images: should I just post them in the later thread posts as well?)
Well doom was very hellish, and this is a lava-dripping minotaur, so I can see the resemblance. Updated again, after seeing that edit (thanks!) I realized how wrong some of the things were, and realized I was probably using too many colors everywhere, so I've tried to remedy that as well. Hopefully its looking better now, front hand/forearm is still very rough and will likely get changed. I'll probably push the back arm closer to his body as well, I'm not sure if I should go with that, I want wide presence for him- to give the person the idea that they can't possibly escape this gigantic beast slowly walking towards them.

Again thanks for the help, I'll do some more on this when I find the time.

44
Pixel Art / Re: [WIP] Minotaur
« on: November 15, 2009, 06:03:57 am »
Thanks, I tried to make the background darker (Maybe not dark enough? Still only working the one side) Still working on that. I haven't had much time to work on this the past day or two, making the move to Ubuntu 9.10 (upgrading issues are awful).

Still mostly working on the right side of the image, moved some things around, darkened a few colors (not by much). tried to focus more on the form in some areas, this is still pretty heavily WIP, but I thought I should at least update the thread. I'll agree the blues don't make much sense, but I think the color variation is helping more than its hurting, I've been changing around the palette most of the time I've worked this in the earlier stages, so it might make another major change.

I'll update again when I get more done.

45
Pixel Art / [WIP] Minotaur
« on: November 13, 2009, 03:03:24 am »

current -


Still working on this, everything is still pretty blocky, sticking to 8 colors and this canvas size. I wanted to do something with greek mythology so I wound up with this old popular fellow.

I'm still playing with the colors, I've gone from reds to browns to greens to greys and back to reds again, they'll probably stay this way now that I've started the BG, but I'm open to suggestions. I'm also not too sure if I'll stick with the bottom segment of the BG. Either way, hoping the BG isn't so cluttered that the figure gets entirely lost.

Supposed to be walking towards the viewer, not sure if its entirely reading this way, chest area is still pretty messy (well the whole thing), i'll update this with more as I get it done.

edit: moved around some colors, started some detailwork on it, and I think I'm done for the night now.

46
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 24, 2009, 06:55:19 pm »
Mathias: Actually, They're not metal: they're a ceramic scale bricks.*

And Tomic, just for you, I'll make this my last tile. I feel like I've overdid it abit anyways. :blind:

Oh and a question, what exactly is a corpse collab?

47
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 24, 2009, 10:54:31 am »
I would like to give 41 a shot

I am now done giving tile 41 a shot

48
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 17, 2009, 08:17:10 pm »


i thought it might've been some sort of weird issue with wine/pmotion but its appearing that way in browsers too

49
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 17, 2009, 07:24:55 pm »
Tile 5 if I may. - DONE

edit: it seems theres an issue with tile 6, there are some transparant specks around the left border, just wondering what color those are supposed to be

50
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 16, 2009, 08:16:27 pm »
68 - done

I've had some time freed up

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