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Messages - setz
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1
Archived Activities / Re: Secret Santa 2011
« on: January 02, 2012, 11:27:43 pm »
I'm so sorry... i'm late, but you're still going to receive something, setz!
This is a WIP of what i'm doing:

(war veteran VS hot witch)
I hope you still appreciate this! i'll keep working on it.
I'd even done a sketch of my first idea, but i stopped working on it because it wasn't good enough and i was  little frustrated : /
http://imageshack.us/photo/my-images/408/santat.jpg/

And of course, jeremy, jeremy. i'm in awe. that is pure beauty you have there. thank you!
Hey, sorry for the late reply. It's nice to see something at least :) It's looking pretty good.
I like the direction you're taking it, let me know if you work on it any more. It's nice to know I wasn't completely forgotten at least  :P

2
Archived Activities / Re: Secret Santa 2011
« on: December 25, 2011, 03:00:05 am »
Merry christmas everyone!
Beautiful presents - thanks so much setz :)
no problem :) hope you like it

3
Archived Activities / Re: Secret Santa 2011 - Signup Thread
« on: November 12, 2011, 04:21:11 pm »
I'm in

I kept misreading the dates, thinking I had -1 days to start and finish my pixel. Glad that was a mistake.

I Like:
  • (Hot) Witches
  • Snow
  • grisly old middle-age war veterans
  • frank frazetta
  • yknow... stuff

I Dislike:
  • Ponies
  • Rainbows
  • Magical Talking Animals
  • Spiders
  • Cute things

Hopefully that helps? :D

4
Challenges & Activities / Re: Tzigla Rocks!!!
« on: April 11, 2011, 10:57:32 pm »
Turned out pretty nice guys :)

Glad to finally see it finished!

5
Challenges & Activities / Re: Tzigla Rocks!!!
« on: March 29, 2011, 02:46:26 am »
Well, I've officially done all that I could do.

4 left, up to you guys now  ;D

6
Challenges & Activities / Re: Tzigla Rocks!!!
« on: March 21, 2011, 10:56:49 pm »
We are 6 tiles away from completion and everybody keeps claiming tiles and letting neglecting to make anything then abandoning it.  Anyone that's been waiting to make a tile - now's the time to do it if you want in on the collab and we'll get to see its unveiling.

Don't say everyone, I've never abandoned a single one  :'(

7
Pixel Art / Re: [WIP] kick and punch animation
« on: March 13, 2011, 06:36:11 pm »
Right now, the legs are giving off this really strange optical illusion: the back leg seems to dissapear, and another leg seems to come out of nowhere infront.


8
Pixel Art / Re: Pirate animation
« on: February 04, 2011, 02:56:23 pm »
Well, I do believe I could use the practice, but it may take me awhile: The project this would be for is pretty far-off, as I've got others to do before it can even hit the concept stage. I may also take this time to redesign the character into something more appealing.

So, when doing keyframes, how far should you typically work the frames before doing the in-between frames? Should it be to a finished level, a very rough level, or somewhere inbetween?

On character design: should I add 50 belts, 20 buckles, some striped clothing, maybe a big hat and bigger sword, and call it a day? :D

9
Pixel Art / Re: Pirate animation
« on: February 04, 2011, 03:10:49 am »
  • The far arm and leg move in unison, when they should be opposite, as in when far leg is forward far arm is back
:-[


I did some updates to the animation. I don't think I've addressed everything here, but I've tried to get what I could between projects.
-Added some arm movement while keeping the item position stationary
-Fixed a rather embarassing blunder
-Added some aditional animation with the face, cleaning up in some areas
-Changed frame order

Some questions:
Why does frame order really matter?- I can change that when I'm coding easily enough.
Keyframes, I pretty much just blotted out the shapes as seen in the WIP animation without paying much attention to other things. Keyframes are working specific frames, and then filling in the missing frames?

For the sake of having it, here is a strip of the frames

10
I use Cosmigo Pro Motion, but sometimes I'll do edits or doodles in KolourPaint (Think MSPaint, but with hotkeys and more undo).

I tried using the Gimp once, it was probably the worst pixel editor I've ever used. Graphics Gale was probably the second worst. I can't really remember why these days, but both left me feeling very sour while trying to use them.

Grafx2 was really nice, I used that for awhile, if you can't afford Pro Motion for whatever reason, I'd definitely suggest using that. PM being "dead software" doesn't change the fact that it works really great, and has saved me probably entire days or maybe even weeks of time.

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