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Messages - jjhaggar
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11
Pixel Art / [C+C] Main character for a NES-like platform game
« on: March 16, 2016, 05:08:18 pm »
Hi everyone! :)

This is my second post here, and to be honest I'm pretty nervous. This place is full of real pixel experts, some of them I am twice their age though I cannot hold a candle to them XD

I've been making pixel art for fun for a long time, but more or less a year and a half ago some friends and myself took part in a game jam (Ludum Dare 30) and made a game in a weekend (A Hole New World, an action platformer with NES looks), people seemed to like it, so we decided to improve and complete it, then my two partners (DanPelGar & Xanday) and myself founded a little company, went Greenlight, etc... Long story short, I formally started to dedicate my life to this, the dream of my life.

Actually I know this forum for some time, but as shy as I am it took me a long time to get enough courage to write here, I've always felt a little embarrassed about doing it. I am the "artist" from my dev team so I supposedly should be able to make the graphics for the game we're creating, but sometimes I think my work is not good enough (though I don't know why or what should I do to improve it), and because of that I decided that no matter how embarrassed I could feel it'll be better to seek advice and try to improve with the help of this great community's than acting as if nothing happens and continue working blindly on my own. So, please take care of me ^^

-Standing/Idle-
This is the evolution of te idle "animation" for the main character until now. I'm thinking of making a dynamic pose for him instead of this one, but I'd like to conserve this one for "alternative idle animation", which will be shown after 30 seconds if the player stays still. For the new animation I want to use the technique explained in this tutorial, let's see if I'm capable :) I'll post here the WIP when I try it


-Walking/Running-
For its making I read and tried to follow this tutorial. I'm quite happy with the cape's motion, but not too much about the rest, the problem is that I don't know how to improve it ^^U


Finally, a pair of things:
-We are using a slightly modded NES pallette I added a pair of colors to make my life a bit Easier.
-I put myself a limit of 6 colors for sprites. As far as I know, NES sprites can have 3 colors + a transparent one, but they used to combine 2 sprites to create more colorful characters. Strangely, their "combined sprites" usually had only 5 colors instead of the 6 ones that could theoretically have, but after I checked lots of games and finally found that the sprites of Ariel in Capcom's "Little Mermaid" had 6 colors, I decided to use that number instead of 5 as the limit.
-About the title of the game, yes I meant "Hole", not "Whole" XD It's a little pun/play on words we intended, cause in the game you can enter another world through holes (maybe it's not pretty good, yeah, but I fear it's already too late to change it XD).

12
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: March 14, 2016, 02:46:03 am »
Hi everybody!

I'm Juan Jesus Ligero, aka JJHaggar, I love videogames & pixel art since I have memory ^_^

From time to time I've always been drawing some sprites here and there as a hobby, but it's been lately (a couple of years ago or so) when I gathered all my determination (or went crazy, you decide XD) and then put everything I've got to make games for a living, or die trying! Hopefully not the later option!

I'm still not very good at pixel art (or any kind of art), but I hope to continue practicing and learning from the amazing people here! :D

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