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Messages - Iceaxe
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21
Pixel Art / Re: Barbarian Idle Breathing Animation [C + C Welcome]
« on: March 07, 2015, 01:45:45 am »
So when people breathe heavily their chest fills with oxygen, not their stomachs. I made a rough edit giving him that effect. I only really used 3 colors for the animation of the chest even though you kind of had colors all over the place. Animation efficiency relies on less colors and a smaller canvas. If you are going for detail or a certain style then by all means use as many colors as you like but just know that the pay off is that your sprites will take a lot longer to make and if you are planning on using them in a game or whatever you will have to allow yourself a lot more time to make said game.

Anyway here he is:

It's not perfect by any means but I am trying to illustrate that movement can be represented in different ways. You'll notice at his stomach that his outlined shape does not change at all but you can hopefully see that he is pulling his diaphragm in while his chest expands. This is done simply by using the dark and light colors to represent depth and using darker colors for concave and light colors for convex surfaces. This is pretty common in art as your eyes will automatically push darker, less saturated colors to the background and lighter more vibrant colors to the foreground.

The other thing you will notice is that his chest grows a lot to the point where it's almost ridiculous. This expanded chest is extreme and might not be what you are going for but sometimes it is necessary at such a low resolution as there isn't much wiggle room for movement as it's either moving one pixel or moving no pixels.

I would suggest giving it another go with this new information and seeing what you can do with it. I would also suggest trying to make as much as you can move around on each new frame, like if you move an arm, you should move his shoulder, move his chest and in turn move his whole body. When people move one part of their body, the rest of their body is never static.

22
Pixel Art / Re: Hood sprite
« on: March 04, 2015, 03:31:45 pm »
I think you need to look a little bit at this guy's pose especially with where his arms are. Either the arm on the left is too far from his body or the arm on the right is too close. Or maybe a bit of both. Try and balance out the arm placement, even if it means both hands are the same number of pixels away from the body. Don't use that as a rule but as a starting point. Also note with Kazuya's edit the direction of the legs and the way you kind of need to visualize things when it comes to drawing the arms.

You've done a really good job with the colors and shapes of the arms already so try to keep the same effect when re-positioning. :)

23
Pixel Art / Teddy Kid [C+C]
« on: March 04, 2015, 03:20:57 pm »
Hey everyone!

So (out of procrastinating from study) I threw together an idea of a new character today and was looking for some critique on colors and lines mainly on this little guy's PJ's.

I made this dude cause I was curious as to how difficult the teddy would be to do at this res but I'm actually really happy with how it turned out. The teddy originally was a bit bigger on my first attempt but I managed to get it down even smaller which I was surprised at. It's funny how I doubt my own abilities all the time.
Looking to maybe animate him sometime in the future if I get the time!

With a cape around his neck and his teddy by his side... He can take on the world!

24
Pixel Art / Re: Fighting Girl
« on: March 04, 2015, 07:10:49 am »
Hey again everyone! Work has been slow on this chick since uni has started again but managed to squeeze out another animation.

She can now hit things :D As usual let me know what you think, if there's something wrong with it do let me know :)


25
Pixel Art / Re: The moon
« on: February 20, 2015, 05:13:12 am »
I would suggest adding more contrast with some darker tones and maybe wash the colors out a little bit unless you want it to be glowing blue which is perfectly reasonble. Adding contrast will give it some form and make it feel less flat. Washing out the colors will make it look more moony i guess cause the surface of the moon is more or less grey. But depends what you're going for. The moon can be yellow, orange or red sometimes so I don't see why it can't be blue. Would fit well in a snowy scene.

26
Pixel Art / Re: [C+C] NES centaur
« on: February 19, 2015, 04:11:34 pm »
The Human defknitely looks static, the horse part is looking great though! If it were me I would push his shoulders back to the point that his back is at a decent angle and have his head reaching up and forward so that he can still see in front of himself. With that though you will have to bend his arm out into more of an action position. This picture kinds describes what I mean but I would have his arm bent more and his hand in a fist.

Notice that his body is more or less 90 degrees to his horse body and his head is tilted forwards.

27
Challenges & Activities / Re: List of colors [citation needed]
« on: February 19, 2015, 06:23:53 am »
Nice Challenge! :D

Fighting Frog using:
 - Magic Mint
 - Magnolia
 - Mahogany
 - Maize
 - Majorelle Blue
 - Malachite
 - Manatee
 - Mango Tango



And actual frog with the same colors:



Reference Image: http://reptilelife.net/wp-content/uploads/2014/05/red-eyed-tree-frog.jpg

28
Pixel Art / Re: Fighting Girl
« on: February 19, 2015, 04:50:40 am »
Alright I've finished her retreat animation now so I'll keep you guys updated with her progress. I also chopped her toes off the foot on the right to get rid of her clown feet. I really like her hair flowing when she jumps back though not sure how I feel about her legs....

(excuse the size, I have her at 3x normal for xcode)

Let me know what you all think :)

29
Pixel Art / Re: Tileset and Trees
« on: February 14, 2015, 06:05:01 am »
Nice work on those improvements! I would agree saying the cliff needs a little work though :)

30
Pixel Art / Re: Fighting Girl
« on: February 13, 2015, 08:11:16 am »
Thanks very much! I will definitely have a tweak of timing and energy when i get a feel of it in game.
Her being floaty might turn out to be pretty cool but we'll see. At the moment I'm trying to make some assets as not having them are holding me back from making progress on the programming side of things.

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