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Messages - Iceaxe
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Pixel Art / [C+C] Critique with a fine-toothed comb plz
« on: April 21, 2016, 03:26:29 am »
So been getting back into pixel art lately and been working on this run cycle:

I'm still working on the hair and face so try just look at the body, arms and legs. :)
Looking for critique on colors, flow, proportions, anything you can think of! even if there's something that just don't feel right, having a second set of eyes is always the best thing. Haven't done any of this in a while so some good ol' critique will probably put me back in shape. I'll update with the hair and face when I'm happy with it but it's seriously taking me ages!

Pixel Art / Re: [C+C/WIP] Need advice for a platformer character
« on: April 21, 2016, 02:30:54 am »
I'm really liking this character. The colors are great! Nice work on that rework.

I'm gonna keep throwing some ideas around with this edit:

Just a few small things like the shading on the left side of her body. I dropped her shoulders and made the hand on the right match the pose of the one on the left. Also dropped her bust, not sure if want but just throwing some ideas into the mix. Another thing you might want to try is making her sleeves shorter? You know.... fashion :P

The only thing I'd leave you with is the bottom of the cape/scarf looks like something they are holding. Its almost like its mid-wind-blowing-animation but doesn't really fit because the hair is still. I would maybe have it hug their bodies a bit more and have the bottom of it visible between their legs. Or have it running down the left arm so it's visible higher up. Just looks like it's defying gravity at the moment. When you get to animating I think it will be much more visible.

Keep it up! Loving the design.

Pixel Art / Re: [C+C/WIP] Need advice for a platformer character
« on: April 20, 2016, 11:41:13 pm »
Femininity can be hard to convey sometimes. Curently your character is kind of genderless at first glance but Vine's edit is on the right track. I had the same issue when designing my first female character.

Best tips i can give are to make sure their shoulders are hardly existant and their legs should generally have fatter thighs and skinny ankles to give them that curvy structure. Long hair helps but is obviously not necessary. And the last things would be fashion and colours. Pinks and purples are the obvious choice here again not necessary but can help when you have no other way of conveying gender. Fashion I would consider to be rather important as when it comes to females they can generally spend a lot more time on their appearance and I guess that should be evident in your art. Not trying to make any sweeping gender statements here, i just feel like a character can be a lot more than a few pixels on a screen and playing around with shapes, colours and even clothes can help you define your character and give a certain impression to your viewer the second they see it.

Pixel Art / Re: (C + C + ADVICE/HELP) running animation
« on: April 20, 2016, 05:44:29 am »
Hi guu,

For starters your character looks pretty cool and I love that you've got his head looking very 3D so nice work on that. Proportions are also looking good, only thing that I can see is that his left arm looks a little bit short.

As for the animation I would say you got a good skeleton to work from at the moment you just need to think a bit more about the flow and motion of this guy. You seem like you're trying to avoid having one leg directly behind one another and my first piece of advise is DON'T. The point at which the legs cross paths is one of the most important steps of a running/walking animation. It's what we like to call a "key frame". For a run/walk cycle there are 2 extremely important key frames, the legs crossing over and the legs being hyper extended (at the peak of their motion). To better illustrate what I'm talking about here's a tutorial that explains a lot about this topic:

The other thing is that his arms are out of sync with his legs making them look really crazy. Arms move opposite to the leg on the same side of the body during a run, so if your right leg is forward your right arm will be back, kinda thing.

Anyway, hope that helps!


Pixel Art / Re: First drawing
« on: April 19, 2016, 07:30:17 am »
You've got a pretty good idea of what you're doing. I've given you something to go off what Glak was suggesting.

Defining your light source is very important, and when everything in the image reacts to that light source it will give a lot of depth and shape to your characters. When there's an element in an image that should be producing light but there is no light bouncing off other objects, the element begins to feel as though it doesn't exist properly in the world you are viewing. This is just as important when dealing with shadows.

Despite his skinny right (our left) forearm and the tail of his robe, I didn't change his overall shape, only the colors and lighting being applied to his person. I did change the fireball and his eyes but that was kind of just fun...  :P  The number of colors can easily be reduced but I hadn't bothered to do so. Just remember contrast is your friend, the dark parts on his robe were almost the same color as the base color.

Give the lighting more of a tweak and see how you go! Good Luck!  ;D

Pixel Art / Re: [C+C] Little Boy
« on: January 15, 2016, 03:09:29 am »
My best advise would be to add more contrast, add some depth with shading and make the colors more vibrant. The image looks quite flat with no shading, try adding one or two extra colors to each part of him and attempt some shading and when shading think of the character as a 3D object and think about the light hitting the 3D version of him at a particular angle. Then you can determine where the shadows should go and where the light should go.

On a side note, reminded me of this:

General Discussion / Re: Streaming Pixels Thread
« on: March 15, 2015, 02:20:33 am »
I know that if yiu create an account and follow someone, picarto will email you when that person is streaming.

Pixel Art / Re: (C + C) Naturally Three Headed
« on: March 14, 2015, 04:32:37 pm »
Made a quick edit of your slime to outline the biggest issue I saw with it. That being the dithering on the shading. The dithering gave him a rougher texture look rather than a shiny surface look.
Hopefully you can see the difference I have made in my edit:

There are a few problems with the shadows still and the light source seems to be inconsistent. I made a wee edit on the shadow of the right-most head, from that I hope you can see how I have shaped his head to be rounder and more pronounced. The last thing I would say about the entire piece is that he seems a little off balance with the left head so far out there. I personally think he would look good with just two heads but whatever.
Keep working at it!  :)

Pixel Art / Re: Fighting Girl
« on: March 13, 2015, 06:11:11 am »
Yeah thanks Ryu! I'm pretty lazy with that, just set them all to the same in photoshop :P
Definitely going to file away your edit somewhere...

Pixel Art / Re: Fighting Girl
« on: March 13, 2015, 04:06:01 am »
It seems as though people enjoy just looking at these so I'm just gonna keep updating this thread as I get along. Probably won't post everything up on here (even though this is literally everything at the moment) but I'll probably make updates on things I found challenging or fun to do. :)

Combo Attack:

This one was particularly interesting and was something I had never really tried before. Getting her whole person to rotate around like that was crazy and I'm pretty happy with how her hair flows throughout the combo. The downward punch is probably pretty unrealistic but I thought it fit pretty well. She's a little magic-y so she can get away with it.
Keeping her body parts in the same proportions can be pretty difficult with thing kinda thing but fast moving things can always get away with a bit of push and pull. General relativity? :P

Hope you guys like it and let me know if you notice something that's off.

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