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Messages - DHyd
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2D & 3D / Making a video game - Low Poly Art
« on: May 05, 2015, 06:04:24 pm »

I am making a video game and have been posting time lapses on YouTube. I'm looking for more critiques :D

Here is the main character.
Criticize the process, the style, everything! All support welcome.


2D & 3D / Lets Poly: Low Poly House
« on: April 10, 2015, 06:45:10 pm »

I've decided to start making time lapses of me making low poly art. I just started practicing this style, so I'm not amazing or anything. Tips and advice would be great!
Here is the time lapse:

Finished house image here:


Pixel Art / Re: Dark Souls GBC Demake
« on: March 09, 2015, 06:47:11 pm »
When looking at the top down view, I noticed that the farthest back wall, didn't follow the perspective of the wall itself. Is this what you meant by Mixed Perspective?



Saw your post on a question I asked about how people go about making creepy pixel art.
Clicked on your little banner and saw a dropbox link, figured I could test out your game.

Anyways, I tried clicking on the dropbox link and it gave me a 404 error. If its not playable thats cool, I haven't gone through and read much of this thread, so you could disregard this if it isn't actually meant to be downloadable xD


Pixel Art / Re: Just starting on pixelart (advice would be really helpful)
« on: February 12, 2015, 03:32:50 pm »
I think my main suggestion would be to start by trying to draw a more familiar shape. You know, something more recognizable. With this particular image, especially with so few colors, it is hard to tell what is happening. Even simple objects can be tricky when it comes to pixel art. Take this barrel as an example:

Depending on who you are you might choose to stop on the bottom left one and say "That wood there is obviously wood, I don't think i could possibly add more detail with so little pixels so I'll stop here". Which is a perfectly reasonable point of course, but the bottom right barrel shows you that there was so much more you could have done with the wood on that barrel and even a single pixel here and there can make all the difference.

To be honest, I've never even attempted dithering and still shy away from it. I think that it may be due to the fact that most of my work is at a lower resolution and that it is generally a technique used on higher resolution art to give it more of a retro look.

But anyway, I would definitely suggest starting out with something more familiar that you will be able to recognize when it is finished. You will much more easily be able to tell when something is wrong with it because of how you are imagining it to look.

At the same time thou, the example you gave goes from 2 colors, to 3 colors, to 4 colors, to 6 colors. More detail each time yes, but there is also more color, and anti aliasing was added.

General Discussion / How would you make creepy pixel art?
« on: February 11, 2015, 05:47:07 pm »

I was wondering how different people would approach making creepy pixel art similar to lets say.. Tim Burton (nightmare before chrismas, coraline, etc). Would you create a 32x32 tile set but then make everything super slender? (So it would appear to be 32x16) I'm curious.

Pixel Art / Re: My First Animated Pixel Art :)
« on: February 10, 2015, 11:15:11 pm »
I don't know what you mean by color ramping. Maybe you mean hue shifting? If so, no, hue shifting is not to make it look like an older game. Its a technique all mediums of art employ to make the shading more natural looking, typically by making light shades yellower and darker shades bluer.

As for the run animation, its looks very nice but for starters, there needs to be some vertical movement.

Haha yea, I meant hue shifting. Maybe I'm just really bad at hue shifting - I'll try it out some more.

Good start Dustin! There needs to be some head movements and up and downs, I used this pic as a reference:
Hope it helps!

So, I made the head bounce, or at least attempted at it. Honestly, looks so much better! Thanks :)

Pixel Art / My First Animated Pixel Art :)
« on: February 10, 2015, 10:09:39 pm »

Allow me to introduce myself. My name is Dustin, I plan on becoming the best pixel artist ;) Currently, near the bottom on that totem pole XD
I just started making pixel art over the weekend mainly because:
A. I love look of it.
B. I'm going to make a game with this style :)

Above is my first animation, any critique would be nice and greatly appreciated :) Below is my second animation, an idle animation.

Please excuse the grey background, I forgot to delete that afterwards xD
What do you guys think? Too dark? I personally don't like color ramping, it just looks weird to me, so I stick with shading of the same tone.
From my understanding, color ramping is to make it look like an older game?


Pixel Art / Re: Hyper Light Drifter Esque Animations
« on: February 06, 2015, 08:53:22 pm »
Great job,

I noticed that you made the scythe look like it was growing to create depth of field, how did you do this without losing the shape?

A lot of scribbling a crescent shape, erasing, and redoing. :p

I stared at the end result and how well it meshed with the rest of the scythe shapes a million times for each frame and waited until it followed the curve.

Very well done. Not going to lie, I learned a lot just from this one thread xD.  I wasn't sure how to emphasize quick motions (like swinging a sword). Now I get it :D

Pixel Art / Re: Hyper Light Drifter Esque Animations
« on: February 06, 2015, 02:46:22 pm »
Great job,

I noticed that you made the scythe look like it was growing to create depth of field, how did you do this without losing the shape?

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