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Messages - vierbit
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31
2D & 3D / Re: Blue Falcon
« on: December 18, 2009, 05:10:55 pm »

32
General Discussion / Re: Re-emergence of pixel art on the iPhone?
« on: December 07, 2009, 05:06:48 pm »
Yeah, I was mainly just addressing the background art.
...,but I think it's fair to say that it's excellent quality for a current-gen pixel art game.
So I must assume there is a difference in quality between current gen PA and stuff that was drawn 15 years ago. Iīm just curious,
as I think we should judge the art regardless when it was created.

Quote from: Inotia
Hi... Is there a place here where I can get a mercenary job?
I somehow find that question a bit amusing, coming from the light dressed lady. :crazy:

33
General Discussion / Re: Re-emergence of pixel art on the iPhone?
« on: December 07, 2009, 02:07:06 am »
Wow, that's the best pixel art i've seen in a modern game for a while..
Those dragons look incredible.
Are you serious? I mean that rpg looks alright, but the pixelart itself is not that outstanding.
Not a big fan of touch screens, but every device where itīs reasonable to work with pixels is welcome.

34
General Discussion / Re: Your choice of background color
« on: December 04, 2009, 01:10:16 am »
I use a mid gray with a slight tint of either green, blue or something between these colours. When I started with pixelart I used pure black, but its the same as with pure white that it screws with the values. Although black is a lot easier on the eyes than white.
-
But it depends, if you draw some sprites for a game and you know the background will be mostly dark, then using black is probably wiser
then a mid gray.
"Extreme" colours like 255,0,255 or 0,255,0  is just eye killing for me, canīt imaging to working with that.

35
Pixel Art / Re: Iso tiles(wip)
« on: November 30, 2009, 01:10:42 am »
Thanks for the comments/critics.

I tried to fix the cliffs, I also noticed they donīt  looked very "isometric". And also that annoying gab should now less obvious,
although I need some kind of border as I using these tiles also on the left/right edges.
Introduced a second "lightsource" and played a bit around with the palette.
Oh yeah, just in case not everyone noticed, I using two tile layers for this. Basically what ptoing described. ;)




@zoggles
Yes I know that most people(just looking on PJ) use the method you described, but I just thought using rectangular tiles was more difficult and I like a challenge. But I see that your approach have some advantages.
Your point about the slope angle is true, I also noticed that a flat horizontal line could be a bit confusing. I wonīt change it in that piece here, but I will remember it for later.
Thanks for your explanation :y:

@Monochrome
Yes, just for experimenting.

-
Next update will feature more stuff(trees, flowers, some other grass texture, maybe water ::)).

36
Pixel Art / Iso tiles(wip)
« on: November 28, 2009, 01:10:40 am »
As I never done any iso stuff I experimented a bit with that perspective the last days.
I used 16x16 tiles as a base, although nearly all the cliffs are basically 32x16. For now it isnīt possible to build all kind of geometric forms, a few tile combinations are missing, especially the slopes are really tricky and need quit a lot of tiles.

I plan to add a few details, as currently it looks a bit boring and empty.



fancy wire frame :D

37
Pixel Art / Re: [wip] help me improve my woods.
« on: November 25, 2009, 07:47:45 pm »


Ignore the harsh border between the trunk tile and the "sky" background, tileset wasnīt created with that in mind.
-
My approach is to create a silhouette with a border(red line) and draw any details or platforms in there.
In that image here, 32x32 tiles are used. It should be even easier when using smaller tiles(like you do apparently  :crazy:).

And yeah, the rock tiles should be a bit darker, maybe even with a few gray spots here and there to indicate different kind of stones.
 

38
Archived Activities / Re: Secret Santa 09 Signup!
« on: November 23, 2009, 08:46:14 pm »
Ah whatever, sign me in!

vierbit likes:

-landscapes
-nature
-comics
-anime/manga (but not the generic naruto, pokemon, dragonball ect.)
-mechanical stuff
-racing games
-shmups

vierbit donīt like:
-half assed sloppy art (donīt have to be perfect but I want to see the work going into the art)
-to abstract stuff

yeah, try to make it easy for my victim  :D
-

Iīm really curious how many of all the people entered can finish there gift ;)

39
If it fits the style and looks good, I donīt see a problem.
But yeah, the infamous photoshop lensflare effect is a no go, not only in pixelart.

Especially on payed jobs you want things get done fast and effective, so a bit "cheating" is ok I think. Most of the time you also donīt have
to limit yourself with colour count and such. For me, pixelart is a medium where you have control over each individual pixel,
and as long as you have that control with various blend modes, filters ect. it is no taboo for me.

Maybe some people got confused, but pixeljoint is a bit to anal about that matter,
why they just canīt add a tag for index painting is beyond.
 

40
General Discussion / Re: Board activity
« on: November 15, 2009, 08:09:19 pm »
Actually I donīt feel the forum activity is declining, the last collaboration activity shows that.
I also donīt see pixelation stand in any "competition" with pixeljoint, they also have a forum there, but its different than here.

That topic remind me, I should get out of lurkmode more often. :o

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