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Messages - vierbit
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Pixel Art Feature Chest / GR#018 - R0x Zero - Artwork, Logo & Tiles
« on: February 23, 2010, 10:25:03 pm »
A little project I working on for some time. Probably better I post stuff before itīs finished, so there is still room for critique.
Platform is the Atari STE, which comes with some restrictions. Most important the machine is only capable of showing 16 colours at once,
without some programmer trickery at least.

Titlescreen(yeah, hard to figure out :P

Two versions of the logo. They use the same palette as the titlescreen.

Main menu, the background will later show a zooming starfield.

Tileset and the sprites, booth share the same palette. Needed a few tries before deciding on the palette, probably leaves some room
for improvement but worked fine so far.

Small test mock up.

This is a interesting discussion here, really enjoy reading it.
Iīm personally not much of an art(yeah,yeah what is "art" anyway?) person myself, doing mostly game related stuff or
other "useful" graphics, and getting payed for it(maybe that influences my point of view?).
I often get the feeling most of the critics are opinions anyway, which is not necessary a bad thing.
If most people have the same opinion on something then isnīt de facto the norm?
Which in itself makes the "rules", and from my experience critique consist mostly of telling people the rules.
And Iīm not a big friend of telling people how to draw their stuff. If there is something serious wrong with their "art"
they get it sooner or later them self.
Well just my two cents on critique, but maybe itīs total bollocks what I write here.

Pixel Art Feature Chest / Re: Flak - Game Sprites and Tiles
« on: February 03, 2010, 04:55:04 pm »

Great tutorial :y:
Yeah thats exactly how I do it too. I actually posted a similar explanation for transition tiles some time ago, not that detailed though.
But canīt find the image now.

Well, hopefully the explanation is no overkill for Olothontor  ;)
edit: found the image

Pixel Art Feature Chest / Re: Flak - Game Sprites and Tiles
« on: February 03, 2010, 07:23:18 am »
I just describe how I create stuff like that, itīs not necessary a tutorial. There probably also other ways to do it,
so dont see it as THE way.

General Discussion / Re: Pixel art program on windows 7
« on: January 25, 2010, 06:56:39 pm »
As Elks reply isnīt really helpful, I just point to this topic.
I personally would chose Graphicsgale if you donīt want to spend some money. There is also Promotion which is also a popular program
among pixelartist. 

I personally donīt see a difference between them actually. Sure, creating (animated) sprites is a bit different than drawing some background tiles, but at the end of the day its both just a bunch of pixels.
That is, if we talking strictly about pixelart. As Mathias already pointed out, a sprite can also be a pre rendered or digital painted graphic.
When speaking of sprites in games you usually refer to objects or graphics that are independent from the background.   

Pixel Art / Re: (WIP)Tileset
« on: January 11, 2010, 10:22:33 pm »
Looks good so far, the shapes and the shading looking alright.
But apparently you didnīt use a indexed palette, as there are way to many colours in here.
The other thing I noticed, its quit messy in some places. Lots of stray pixels here and there.

Archived Activities / Re: Secret Santa 2009! GIFTS GET!
« on: December 25, 2009, 04:29:42 pm »
Thanks Darchangel, really like your gift :y:.
Some impressive pieces in there and some nice ideas as well.

Archived Activities / Re: Secret Santa 09 - PMs SENT!!!!!!!!!
« on: December 23, 2009, 11:45:33 pm »
In before the deadline.
Not really happy with everything though, but atleast finished :blind:

Archived Activities / Re: Secret Santa 09 - PMs SENT!!!!!!!!!
« on: December 21, 2009, 11:03:38 pm »
Mine is 320 x 240( :D) and spend a few hours on it, but still not finished  :-X

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