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Messages - vierbit
Pages: 1 ... 13 14 [15] 16

141
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 08, 2006, 11:04:05 am »
Oh nice.
I take 82 & 96

142
Pixel Art / First c64 picture
« on: April 04, 2006, 07:34:11 pm »
Yeah well my first c64 piece.

Im not really happy with all in this one.
Took me ages to fix the color errors.

143
Pixel Art / Re: Spot My Pixels
« on: April 02, 2006, 12:59:07 pm »
Diddys left arm looks to short compared to his other.
Oh and his eyes looks like he
take some drugs minutes ago.

144
Pixel Art / Re: First Attempt of C64
« on: April 02, 2006, 12:52:02 pm »
Not bad for the first one.

I agree with some comments from Kal slayer.
But if you do c64 stuff you must use double width pixels for
the whole image.
The problem is good to see on the ears.

145
Holy shit  :o
I made the 3rd place.
Was a nice contest.
Not surprised about the first place,
I think TakaMs entry should be having more votes.

congrats to the winners

146
General Discussion / Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS
« on: March 24, 2006, 03:53:22 pm »
My vote goes to Choas engine too.
But take the ECS version.
ptoing explained the reason why.

147
A update


-fixed the the street tiles
-added some details
-change colors
-here and there some minor changes

148
Pixel Art / Re: Isometric furniture (kitchen)
« on: March 08, 2006, 12:21:06 pm »
This is indeed very good for the first pixelart.
I made a quick edit.

The ground looks some kind of blurry.
use more contrast there.

The furnitue looks like they fly over the ground
so use a darker shade to fix it.

149
General Discussion / Re: Favorite Pixel Art
« on: March 08, 2006, 11:49:00 am »

Chaos engine was very funny game with two players.
The Bitmap brothers style use much dithering,
but looks great

Btw.
Found these two Speedball Pictures on Gfxzone
and they say mark coleman.

150
Some nice entries so far

Here is my background
This contest fits more my abilitys than the last.


The street looks a little monotonous because the lack of unique tiles.
4 palettes, I dont no why someone need up to 10 for this one.

maybe add a hud and some random bad guys in the scene.


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