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Messages - Angelonias
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21
Pixel Art / Re: [WIP] Base Character [C+C]
« on: February 27, 2015, 07:48:08 pm »
don't worry about how many views or comments.  be happy you are creating :]  don't stop or get discouraged.  breakthroughs can always be just around the corner to an open mind.

Damn.. you motivated me as well!  :)

22
Pixel Art / Re: [WIP] British Home
« on: February 27, 2015, 03:07:01 pm »
Thicker  :)

23
Pixel Art / Re: Grass/Dirt Tileset [Platform]
« on: February 27, 2015, 02:58:36 pm »
I think dithering is a bit out of vogue these days. It's a lot of work for little reward, and your art would be much cleaner and more readable without it. Maybe try anti-aliasing instead -- that's where you take a middle color and soften the line edges between two colors. Your dirt colors could use some adjusting, as there's a really big leap between the two middle ones.

More colors isn't really a problem, at least, not these days. But having fewer colors makes managing them simpler, and produces cleaner art. Plus, well... with fewer colors (or a smaller canvas) there's really only so much you can do wrong. If you keep pushing the pixels around, they'll eventually fall into the right place! (That's how it feels to me, anyway, haha.) It's hard to effectively pick colors in a program like Paint -- maybe try GraphicsGale (it's free.) It's similar, but with layers and color management.

You don't need to scale up your work, by the way! You can click an image to zoom in. :3

Hey thanks for everything! :D I thought noone will ever answear.

So, you don't like dithering. I am 100% with you on that. I just thought pixel art was that way and i kinda had to do it.
Obviously not. Also, thanks for answearing my question, because i wonder long now! :P

I will try GraphicsGale AND i know you can zoom by clicking but in some browsers it makes it fogged when you zoom in.

Thanks for your response friend, you helped alot! :) (I will try everything you said)

24
Pixel Art / Re: [WIP] RPG base character [C+C]
« on: February 26, 2015, 12:07:41 pm »
The first one i like more. He look more badass. Try putting dem clothes on :y:

25
Pixel Art / Re: [WIP] British Home
« on: February 26, 2015, 12:05:47 pm »
I believe you should make the left and right wall more big :)

26
Pixel Art / Grass/Dirt Tileset [Platform]
« on: February 25, 2015, 11:50:29 pm »
That took soo long damn.. But hey, look what i got! ;D



Now look my progress to this: (Scaled up 3x for you)

And finally i do the 2 upper tiles:


I am completely new to this. This is my first try. I couldn't really find any tutorials
 on making Platform tiles. So i ended up doing what i think by my own.

My Steps:
1) Because i have problem picking colors, i found a reference that looked sweet and kinda stole the colors from it and made an pallet:

2)I made my own Workspace on Paint. Simple and cool:

3)I did what you see on the gifs up there. And ended up with this small tileset:


The tiles by the way are 32 x 32 pixels.

Is what i do right? Do the tiles look cool? Everything.. go ahead and tell me!  :)

One question that i have so long now. Why is it problem if there are many colors?

27
Pixel Art / Re: [WIP] [C+C] Pirate platformer game - Strict NES emulation
« on: January 25, 2015, 09:52:06 am »
Use PrtSc(Print Screen) when you find a pallet you desire then paste it on any of the programms you use. You don't have to download .pal files.

28
Pixel Art / Re: [C+C] Character drawing
« on: January 24, 2015, 04:38:45 pm »
Quick thoughts, small feet and legs. I like the hair , nice shape and all, but the face. The direction of the face,(where she is looking) isn't the same with the direction of the hair. All i am saying make her look more left xD. Also, i believe she would look more awsome if her pants were wide with many folds and stuff. (Also maybe bigger boobs :y:)

Btw she looks great, good job! :)

29
Pixel Art / Re: [C&C] Moai - A platform indie game project
« on: January 24, 2015, 02:16:41 pm »
Love what you did! :y: The theme of the game awsome!

30
Pixel Art / Re: Make this sprite better!
« on: January 21, 2015, 01:26:53 pm »
Thank you PupeBros, i knew that some problems(many :blind:) existed in my sprite, i just couldn't locate them..
You became my eyes and i apreciate it! :)

Hopefully i will make this better, using what you said!  :y:

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