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Messages - Pinux
Pages: 1 [2] 3 4 ... 6

11
Pixel Art / Re: [wip][c+c] Tiles for Game jam
« on: August 13, 2015, 11:11:09 pm »
The shovels handle is kind of out of angle from what I see but I do love the rest

12
Pixel Art / Re: Sprite Problems
« on: August 13, 2015, 10:10:13 pm »
Sorry I was busy with other things but I came to the point of this being hard I can get the head but not the body


13
Pixel Art / Re: [C+C] Title Screen Conundrums
« on: August 13, 2015, 10:01:35 pm »
Not bad, I love what you've done but I would love to play this if it was a game to get xP  :y: it reminds of super Mario bros 3

14
Pixel Art / Sprite Problems
« on: August 09, 2015, 01:21:20 am »
Okay I'm trying to make a sprite like this but I've never can get close to it but I wanted to use this as a character 32 x 32

EDIT 2 :

15
Pixel Art / Re: Hi-res tree
« on: August 08, 2015, 11:37:31 pm »
Loving the style of the tree but I'm not trying to be a push over  :-[ but I kinda find the lighting odd like the whole tree should be light http://www.lughertexture.com/vegetation-plants-textures/trees-png-with-alpha-transparency/hackberry-tree-png-texture-with-alpha-channel it's an example of what I mean but don't get me wrong I love the tree

16
Pixel Art / Re: Hi-res tree
« on: August 07, 2015, 04:56:08 pm »
did you draw the tree first then the leaves or the other way around?  :-\ because when I draw a tree is do it the other way it sounds dumb but I just wanted to know

17
Unpaid Work / Re: Project SNES need Pixel art
« on: August 07, 2015, 12:23:34 am »
would love to try it out but I'm kind of bad but I know a lot of snes game (still play them)

18
Pixel Art / Re: Self Portrait
« on: April 08, 2015, 10:47:03 pm »
Looks Vector like its looking good so far

19
Pixel Art / Re: Tile help
« on: April 08, 2015, 10:45:22 pm »
A good thing to look at for reference is aerial fighters SNES looks kinda the same  ;)

20
Pixel Art / Re: Outline or No?
« on: April 08, 2015, 10:42:36 pm »
I would out line only characters not everything, just something to remember  :y:  ;D

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