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Messages - Limes
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General Discussion / Re: Pixel art dying?
« on: June 26, 2020, 10:35:36 pm »
BTW I wouldn't even consider you an artist at all, more of a plagiarizer. You posted in the looking for work section with some impressive sprites. Lets take a look at them.

Oh interesting I think I remember favouriting this on pixeljoint awhile ago
After a little bit of digging it looks like you aren't the only one plagiarizing this one

I find it funny that this might be the only work in here you didn't plagiarize yet I still find that hard to believe since the quality of art you actually make looks like this.

In my opinion you have no right posting on a thread about the pixel art community posing as a member of it, in fact posing as a pixel artist at all. You want to make pixel art good, make some pixel art don't steal it. I hope anyone that hires you find's a new artist and I might even go out of my way to make sure they do.

I assume you are young. Naive, you want pixel art projects but don't have the skill to make what you want to make. It takes years and years and years of practice and hard work to accurately produce what you envision. I've been doing portraits for 12 years and still I can't produce what I envision.. It's close but far from perfect.

I don't wanna make you sad or scare you away cause that would be 1 less person in a community that I love, so please don't leave, just make your own damn content. and please someone take down that plagiarized portfolio.

General Discussion / Re: Pixel art dying?
« on: June 26, 2020, 10:07:37 pm »

as full time artist, I got tons of clients, I am refusing commisions since no time... so that answers your question

I find that hard to believe when you don't even realize what happens when you save a pixel art as a jpeg.

Pixel Art / Re: Pixel coloring
« on: June 26, 2020, 10:04:16 pm »
that's what happen's when you save an image in jpeg.

The artist did not do this, the file type did.

Download it again as a .png

General Discussion / Pixel art dying?
« on: June 26, 2020, 08:27:18 pm »
For the past couple days I've been getting back into pixel art, mostly out of boredom from staying inside.
I can't help but notice, there's noone around especially on pixeljoint. I was really active around 2014 2013. I remember pixeljoints weekly challenge catching tons of submissions, and all around activity was just high.

back in 2014 a weekly challenge would have up to 70 participants. The past few challenges have struggled to maintain 6?!!

and even back in 2014 it was on a decline, not sure when the golden age was but I'de guess the early 2000's-2010's when handheld devices were reliant on pixel art. DS's Gameboys etc. but with videogame graphics skyrocketing since 1996 I guess it's just ment to die.

Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: June 26, 2020, 06:11:25 pm »

the new cheek is cool looks good.

I'm not a color expert so I wouldn't really know what to do for the pallet.
Maybe the new purple is too luminous.

The lightest blue should be prioritized before the new purple...

you could even go purple lightest blue the deep purple and the same lightest blue, and it would make sense to the eyes as long as the blue ramp is followed afterwards.

Same goes for New purple to lightest blue to deepest purple afterwards as long as the purple ramp is followed afterwards. Play with it.

Pixel Art / Re: how to select outline
« on: June 26, 2020, 01:53:11 pm »
I usually just change it 1 pixel at a time.

Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: June 25, 2020, 05:55:40 pm »

I was unsatisfied with my Edit so I got this for you, I would recommend using only the deep purple for the cheek there. I played with it myself and it was hard to get to sit right, The pallet is very difficult. A difficult pallet isn't necessarily a bad thing, it just takes more time to get right.

I've shifted the darkest of the pink tones a bit more towards blue and I think that's helping a bit. As far as the palette goes generally, it doesn't need to be difficult – I'm just bad at coming up with them (although this is also my first attempt so that's probably to be expected). I think my palette looks "immature" but I'm not sure how best to improve it. Since the palette choice isn't being forced on me, I'm happier adding extra shades before dithering, especially since I only have nine colours at the moment. Am I correct in thinking that my blues are too saturated but that the pinks/purples are more reasonable?

a purple such as this w/o even changing any other colors would work.

Great progress so far.

Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: June 25, 2020, 12:50:55 pm »
Here is me messing around with the colors...

the pallet is difficult.

I was just drawing a face not necessarily Sarah Conner, I just wanted to show you some possibilities with the colors.
The pink section that says dither are color combinations that can be subtly dithered together. and I made my rendition of the pallet in dark to light.(its the same pallet just organized in my eyes)

Please note, this is not an anatomy lesson, My nose is majorly overdone, the expression has become worried and she now looks like a cartoon character. This is a critique of the use of colors! What I did was overkill, but hopefully can help. I couldn't help myself from messing around at the end out of boredom but hopefully you enjoy it at least.

Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: June 25, 2020, 01:02:58 am »
"At this point the reflected light is much too extreme on 1 side, choose the side you want to be the main light and the side that is reflected light!"

I meant it more like this...

Not a real edit just trying to get what I'm saying onto "paper"

Do not be afraid to let these colors collide... It's like she's cut in half.
I am getting a feel of dissonance from them being like that.
I would also recommend playing with the pallet some mid tones would help I think, the gap from the blue to the purple is too extreme, although this comes secondary to form so. Just something to note.
the portrait in and of itself looks difficult though. Keep going I want to see more!

ALSO remember the eyes BRING the portrait to LIFE, try to avoid letting them be diluted like that.

Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 23, 2020, 07:11:18 pm »
I think the sprite would look better without that random hair strand defying physics.

Looks good otherwise  ;D :y:

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