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Messages - NickPrick
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Pixel Art / Re: Its'a everyone's favourite Italian plumber, except it isn't
« on: December 30, 2016, 06:09:21 pm »
Zia, while I liked most of your changes, one of his legs seems a bit too short, and some lighting felt a bit odd.
So I lenghtened his leg and possibly screwed up everything else.



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Pixel Art / Re: Its'a everyone's favourite Italian plumber, except it isn't
« on: December 29, 2016, 03:15:52 am »
Thank you! :)
Yeah you are right, some colors were pretty much useless.
Although I'll have to do something with his shoes since you used same colors for 2 separated parts of shoes(am I saying this right?).
Other than that I'll have to put his tits higher, define elbow on his front arm(his left arm, our right arm), do something about bottom of his pants, do some tweeks to body proportions and finally fix lighting on his stomach.
Then we can get to animating!

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Pixel Art / Re: Its'a everyone's favourite Italian plumber, except it isn't
« on: December 28, 2016, 11:28:29 pm »
Why thank you. ;D
Yeah, maybe I made him a bit too fat, but oh well, I kinda like it this way. :P

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Pixel Art / Its'a everyone's favourite Italian plumber, except it isn't
« on: December 28, 2016, 09:45:04 pm »

Sooo, I was kinda bored today, so I decided to make some pixel "art".
Since I got bored of making horror, Castlevania and Metroid monsters I decided to instead
crap on something more childish and cheery.
So I made this semi-realistic remake of I'm not even going to say who he is because it is obviosly obvious.

While I'm not overall happy with it, I find it quite lovely that I menaged to pull this off in around 2 hours
(might not be something pixel artist should be proud of, but I usually do this stuff much longer,
probably because I put too much thought in single pixel placement).

I would like someone to tell me how to pull off his belly, since right now it looks kinda messed up?
Also, are his muscles underdefined, to me his limbs look kinda pipe-ey, especialy his legs?
Well that's pretty much all I have to say, I'm lookin' forward to reading your critique. :)

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Commercial Critique / Re: Commercial Critique - Castlevania
« on: October 15, 2016, 11:21:57 pm »
Oh my, I didn't even try out those + and - buttons.
Thank you, Kasumi. :)

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Commercial Critique / Re: Commercial Critique - Castlevania
« on: October 14, 2016, 06:41:18 pm »
Ryumaru, I'm sorry for necroposting, but do you mind telling me what program do you use to get those graphics that you posted in spoiler? When using Tile layer pro or YY-CHR I get something sligtly different. Some gfx are the same like yours (letters and HUD), but sprites and backgrounds are messed up.

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