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Pixel Art Feature Chest / Re: [WIP][C+C] I don't even.
« on: December 11, 2014, 11:13:43 pm »
More like dessert sorceress... mmmmm...
-Now I have played DS2 recently, but I can't for the life of me tell what's going on with that face - you didn't say anything about the face in your post, is it finished or not? I think their faces are wrapped in something but I can't really see that here.
-I think we all struggle with fabric. Just as in sketches I'd imagine where the leg is, and start with simple interactions between its form and the cloth laying over/hanging in front of it.
Lachrymose's post demonstrated this pretty well, but I'd think those lines should be very light in most cases, with a dithering to taper them back out into the smoother surface. You can then closely analyze them in game, or if you could get a reference shot, just practice the folds from various poses. I've seen these lines branch off a lot or even go back on themselves.
Other than that I love your colours and use of dithering! In fact I'll probably end up referencing this a lot for my own purposes.
-Now I have played DS2 recently, but I can't for the life of me tell what's going on with that face - you didn't say anything about the face in your post, is it finished or not? I think their faces are wrapped in something but I can't really see that here.
-I think we all struggle with fabric. Just as in sketches I'd imagine where the leg is, and start with simple interactions between its form and the cloth laying over/hanging in front of it.
Lachrymose's post demonstrated this pretty well, but I'd think those lines should be very light in most cases, with a dithering to taper them back out into the smoother surface. You can then closely analyze them in game, or if you could get a reference shot, just practice the folds from various poses. I've seen these lines branch off a lot or even go back on themselves.
Other than that I love your colours and use of dithering! In fact I'll probably end up referencing this a lot for my own purposes.