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Messages - Anapsys
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Pixel Art Feature Chest / Re: [WIP][C+C] I don't even.
« on: December 11, 2014, 11:13:43 pm »
More like dessert sorceress... mmmmm...
-Now I have played DS2 recently, but I can't for the life of me tell what's going on with that face - you didn't say anything about the face in your post, is it finished or not? I think their faces are wrapped in something but I can't really see that here.
-I think we all struggle with fabric. Just as in sketches I'd imagine where the leg is, and start with simple interactions between its form and the cloth laying over/hanging in front of it.
Lachrymose's post demonstrated this pretty well, but I'd think those lines should be very light in most cases, with a dithering to taper them back out into the smoother surface. You can then closely analyze them in game, or if you could get a reference shot, just practice the folds from various poses. I've seen these lines branch off a lot or even go back on themselves.

Other than that I love your colours and use of dithering! In fact I'll probably end up referencing this a lot for my own purposes.  ;D

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Pixel Art / Re: [C+C] [WIP] Developing basic spriting skills
« on: December 06, 2014, 12:13:37 am »
Thank you for the feedback! Also the sprite reference helped. Not sure what "style" my work is most similar to ATM.
I found it funny that you pointed out how concerned the hero looked. He probably knows what kind of game he's being dragged into. :lol:

Here are some new characters (the guys from Knife Party/Pendulum) I made as practice, with the same scale as my previous characters.
I worked in a more limited palette (I didn't even use all of the colors) and tried a little hue shifting, mostly adding blue to the grays to make them "cool"er. Is this used for skin tones as well?
Coloring them may have been a little too easy, as they pretty much wear nothing but black.
I think these poses are much less "stiff", although Gareth's (the guy on the right) arms don't really work too well. Doing this made me realize how broken generic hero's arms look as well.
I'm not sure how much I can do about "generic faces" with the space I have. Any specific ideas?

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Pixel Art / [C+C] [WIP] Developing basic spriting skills
« on: December 05, 2014, 03:47:21 am »
Hi. This'll be my first post here. I only recently started spriting (other than awful test graphics for Gamemaker), and I've been lurking here a while now.
I do know I'm probably outside the bounds of traditional color counts. I like my colors :p There was a tool I had bookmarked for analyzing color usage in a sprite, I can't find it now, if someone could link me to it I'd really appreciate it. Anyway here are a couple of my worksheets, feel free to critique anything:


Done without a grid. Here is a generic hero, some 3pic bl4dez, and an adorable marshmallow dragon resting on a pedestal.
Generic hero probably has some major anatomical problems, I can't really identify them.
Ignore the shadows if you can, I drew those to help myself understand the shape.


Here I used the hero as reference to make something more aesthetically simple, to use in this game concept of mine.
His pose really aggravated me on that first attempt, and I think the second version is at least getting there, as its lankier and more hunched. I also brought down the color count.
He's also strange in that I tried to make him out of a material that's wispy and smoke-like at the bottom but solidifies into muscle on top. I don't know how well that comes across or if it's even a good idea.

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