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Messages - Finlal
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11
Pixel Art / Re: [WIP] Machine City
« on: February 25, 2016, 12:54:04 am »
Added ladder, some machinery on the background building (it doesn't read as machinery too much, but looks cool, I think) and one of the main elements - bike.

12
Pixel Art / Re: U-boat Girl
« on: February 22, 2016, 11:43:35 pm »
I really like the static picture, but animation troubles me.
Frame rate is too low and everything looks very jittery. But if you can't  change it, you probably should pay attention to hair and arms. I'd add more motion and amplitude to the arms movement (made a quick rough edit on one of the arms).

As for hair - they are static most of the time, and on frames 10-11 and 16-17 the fact that they are on another layer seem to obvious.
Also you might try giving torpedo a turn.
Nevertheless, I like what's going on right now. Would be interesting to see what will be in the final piece.

13
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 22, 2016, 08:12:52 pm »
Yes.

14
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 22, 2016, 08:07:28 pm »
T27 looks like something interesting. Hopefully I won't fail to draw something there.
[DONE]

15
Pixel Art / Re: [WIP] Machine City
« on: February 22, 2016, 07:49:15 pm »
Seiseki, those are some pretty good advices.
Not sure about gears (there are no moving parts) and electronics (all of the electronics is inside or in special places set by research team which is also not there at Ш-3/Ш-4). But hydraulic might really add something, especially to background building.
The thought about people using it is also pretty interesting. Though I'd stick to "people were using it in the past". It's a place very distant from the civilisation, with closest town in about 15 km, so not many people come here to make graffitis.
Another thanks for the advices, I'm sure to apply those in the next update.

16
Pixel Art / [WIP] Machine City
« on: February 22, 2016, 01:27:56 pm »
Hello pixelation.
I haven't really posted on this forum except for the Secret Santa and Hexquisite collab.
Decided to give a try running a topic with the machine city.
Here's how it looks right now:


And this is first more or less detailed draft:


Originally it had less open space and more buildings, but it felt wrong somehow.

I guess I should put the story of the city in here.
WARNING: following text contains poorly written sci-fi.
This city is actually a giant computer, a size of a city (25-30 km in diameter, depending on the side you measure from). It was built some years ago, but then funding was cut and all the research planned weren't realised.
It's hermetically sealed at about 200 meters in depth, so noone can get inside manually, even rats or cockroaches, not to say about people.
And for humans even those 200 meters are hard to pass since there are lots of pipes, wires and metal plates on the way.
But they've learned to get incide via special ports (like the Ш-3/Ш-4 thing on the picture - a places that have a connection with inner parts of the city) using computers. Or laptops. Or any other device they could pass the security systems with. They haven't found much information and mostly do it for a hobby (like people who go to abandoned places).

So, here it is. What are your thoughts and suggestions?

17
Pixel Art / Re: [C + C] Character thingy
« on: February 22, 2016, 12:49:44 pm »
Right now shadows are too low-contrasted for my taste (except for pants, maybe).
Also, proportions felt kinda strange.
Here's a quick fix.

18
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 21, 2016, 11:00:11 pm »
May I change my tile to T89 from T52?
I can't complete it in time and anyway never had any good idea of what to do there.
But I thought of something interesting for 89.

19
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 15, 2016, 02:39:43 pm »
T52.

20
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 14, 2016, 12:13:58 pm »
T9 next, please.
D.O.N.E.

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