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Messages - lolzolaura
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21
Pixel Art / Re: [C+C] [WIP] Tree-judge-armour-thingy
« on: November 07, 2014, 11:49:13 pm »
I have decided to start over. Trying to make the armor look more believable, and probably adding some little branches sticking out of it. I think that will be a better way of showing that there is no actual human inside it than offsetting parts of the armor.
So here I have a not necessarily better tree, with branches instead of thorns and some more "bushy" blotches for the leaves. Branches underneath will also be visible at places.

As the base I will be working from, with some basic shading added.



I will definitely do something with your feedback, don't worry :)

22
Pixel Art / Re: [C+C] [WIP] Tree-judge-armour-thingy
« on: October 31, 2014, 07:57:59 pm »
So, I should still put the human figure underneath for construction purposes, but make it clear later that there is none. Okay *noted on the bucket list of stuff to fix*
Have fun at the party :)

23
Pixel Art / Re: [C+C] [WIP] Tree-judge-armour-thingy
« on: October 31, 2014, 04:58:53 pm »
My apologies. Something about a language barrier and such.


I meant that yes, you guys think about more realistic armors. That does not mean that you guys like big pauldrons. The armor should feel impressive, while staying a bit realistic as well.
I have planned to change the tree a bit, as I just needed a basic idea. I already felt like that the leaves made no sense. It is the next step in fixing the sprite.

I do understand that the feedback is meant to improve the picture, I know that. However, I don't like it when people start commenting on "failed anatomy" when there is no human figure underneath. Also, it feels like people are being Captain Obvious, when they state again and again that the "tree does not work like that!". I already acknowledged that, and I asked about the armor, not about the tree.

(if I sound rude, my sincere apologies. I do not mean to sound rude, AT ALL.  :( )

24
Pixel Art / Re: [C+C] [WIP] Tree-judge-armour-thingy
« on: October 31, 2014, 02:35:03 pm »
What if the armor is supposed to look "off"? I know you guys think in basic armor placement (and TBH, I am a lot better on paper) and then you have Blizzard-style pauldrons, and of course trees that not quite manage to wear a suit of armor without it looking like it is a tree using a suit of armor like a hand puppet.

I do have a front-view, slightly older drawing on paper though. I toned down the details on it for the pixel piece, because my intention was to animate it when done.


(this one is from 2012, mind you, back when I failed even more at drawing trees.)
I will look at some references, though. I have quite some nice trees in the area, even ones that are completely bent.

I was looking at help with the armor mostly, because I KNOW that trees doesn't work like that.


and in case you want to see it, an even worse sketch:

25
Pixel Art / Re: [C+C] [WIP] Tree-judge-armour-thingy
« on: October 27, 2014, 12:44:14 pm »
It is a moving tree, how does it otherwise impersonate a guy wearing armour. All in all, it is sentient, and moves. Might draw a face on the tree as well, treant style.

26
Pixel Art / [C+C] [WIP] Exodus (Espiritus iudicium/ Espiritus botanica)
« on: October 27, 2014, 12:10:38 am »
Hey guys.

I kind of need some help with this one.


It's a tree, which is sentient, and is puppeteering a suit of armour on one of its roots. That includes the sword and the soon-to-be-added scales in the other hand.
Also, it's helmet is fully closed, as if its wearing a bucket, a really fancy bucket at that one, as this boss is supposed to reference the sign Libra, and is a jugde. (and the jury, and the executionner, for that matter)
As for the leaves, I know those are pretty bad and that they need fixing (which is what I will tackle afther the suit of armour)

I have the feeling that the armour looks more like it is made of plastic, instead of metal. On the left, you can see the original palette, if you're curious.

So, let's hear your critiques,, show your edits or just give some tips.


EDIT 29-01-2015: Officially renamed to Exodus. His pseudo-Latin faux scientific names are how he will be (falsely) be classified in the bestiary. (the iudicium is the correct one!)
He is kind of a mash-up between Exodus, the Judge-Sal from Final Fantasy XII and Exdeath from Final Fantasy V, and largely my take on the whole judgemental tree idea.

27
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: October 27, 2014, 12:00:02 am »
Heya!
Laura from the Netherlands here.
Been doing on and off pixel art since 2008 or so. Still not really good at it, but I'm getting there.
Got introduced by it by mixing pokémon sprites, and now I'm trying to make my own sprites and tiles for games.
I hope to learn a lot here.

See ya later!

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