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Topics - computertrash
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Pixel Art / thoughts on RPG tileset?
« on: September 13, 2015, 04:27:34 am »
here i am, once again, for RPG stuff
i'm making a game that is supposed to be very reminiscent of GBC and NES games, like FF1, Link's Awakening, Oracle of Ages/Seasons, etc

(i'm not the best at mapping (this is all in RPG Maker 2003) but this is just a test map.)
i'm wondering what should be worked on/changed, and also how to make good-looking bushes and trees in this GBC/NES style. thanks.

2
Pixel Art / [c+c] idle fighting animation
« on: April 30, 2015, 05:39:47 pm »
did this for fun but the animation looks strange to me...
theres a certain way i wanted it to look but i couldnt quite get it?

(its garnet from steven universe, vtw)

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Pixel Art / [C+C] [WIP] help with rpg outdoor spriting
« on: April 07, 2015, 04:12:00 pm »
ok the castle interior is supposed to be yellow/gold because its located in prospit, which is from homestuck.




im having some trouble/concerns with the first map.



kinda unsure if the walls blend in with the ground and if the black outline around the candleholder things should stay. also, those darker semi-circle patches near the guards are supposed to be columns that are against the wall, hence why you can't see all of it.
its still a wip (literally just started it last night) so i'll be sure to add more to it to actually make it look like a castle hall. keep in mind that i have to put it all together in rpg maker 2003 so the tiles shouldnt change size at all and i want to keep the palette as limited as possible.
(those guards are just there for size comparison.)

4
Pixel Art / [c+c] example pixel
« on: January 26, 2015, 10:55:43 pm »


i made this so i could show the difference between pixel art and oekaki on a forumbut now that i look at it, the stranger it gets
to be clear this isnt how i want to pixel art but a lot of people on that forum like hypercute and 'sugoi kawaii desu uguu' things so i had to make it like this
im asking if the anti-aliasing (that is what its called...........right) looks okay and what i should fix. the chin/jaw area under his mouth is strange but i cant seem to fix it without the lines exceeding 1px width and i now realise i'll have to fix the top part of the hair.
i think its ok for my first anti-aliasing attempt??

character (sasha) belongs to semi

5
Pixel Art / [C+C] sprites for a game.
« on: November 05, 2014, 11:29:18 pm »


these are the character designs for a fan-game i'm doing. it's supposed to be simplistic.

these are the inital sprites:



and these are the new ones i made:



they are made to fit RPG Maker 2003.
as i said, the game is supposed to be simple and not too complex. rm 2003 cant handle complex

6
Pixel Art / [C+C] characters and such.
« on: October 24, 2014, 04:10:58 pm »
im not too great with pixel art and as such, everything i make is flat.



is there anything i should fix? i think it looks pretty decent.
thanks for looking.

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