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Messages - Turbo
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411
General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: January 24, 2006, 10:52:50 pm »
Hay look what i found!

http://216.239.59.104/search?q=cache:lzdK2nl_CEYJ:web1.t43.greatnet.de/viewtopic.php%3Ft%3D6866%26sid%3Dade5da4a217076ec12ab467481a34eec+%22Blu+Munkee%22+selout&hl=en&client=firefox-a

Google cached page of ol' pixelation.
I wonder if it could be possible to get all the cached pages and make a torrent with some of the threads... those such as this one, quite helpful.

412
Pixel Art / Re: Soldier Dude
« on: January 24, 2006, 06:22:25 pm »
Thanks for the kind words. Nice to hear that about color choice, specially from you of all people. The pixels on the back aren't anti-aliasing, they're actually supposed to give him a bit more muscular volume on his back (with a bit of back-lighting - i'm now trying other combinations for this).
Just for my curiosity, could you elaborate a bit on the "warped" part? First time i've ever heard that :)

413
Pixel Art / Soldier Dude - Run Cycle
« on: January 24, 2006, 06:41:37 am »
Run cycle update: at the bottom (or click here -> http://www.wayofthepixel.net/pixelation/index.php?topic=796.msg9886#msg9886)

Hay guys, what's going on?
Here's a base pose of the main character for a little game i'm making. He's this bad ass soldier type guy, wearing black and grey soldier outfit and boots, and he's lit by the desert's warm sun. The game will run full-screeen at 320x240, so the pixels will be BIG.





Two versions, with outline and without. The outline completely changes the mood of a piece, but it's not supposed to be used, it's just so it may look better against the forums background.

I'd like to bring this to a state of excellence within my capabilities, because the remaining art and animation will be based on this one, so critique is MOST WELCOME. Go.

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