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Messages - Turbo
Pages: 1 2 [3] 4 5 ... 42

21
Looks nice, B.O.B, expressions aren't easy to convey but you've done a good job. Perspective looks a wonky on the dude though, and on the lower half of the car interior, you should check that again.

22
Pixel Art / Re: Twinsen Pushing
« on: September 08, 2008, 04:18:33 am »
My comment still stands. Here you go.

23
Pixel Art / Re: Doom, inspired by Mockup Frenzy #3: Game Boy De-Makes!
« on: September 08, 2008, 01:01:24 am »
Thanks :) Now you go take another shot at it!

24
Pixel Art / Re: Doom, inspired by Mockup Frenzy #3: Game Boy De-Makes!
« on: September 08, 2008, 12:27:43 am »
Like so:


Editing shouldn't be this fun.
(dunno GB limitiations though, probably too many sprites/line).

edit: crap, i broke a lot of restrictions. Color ones for sprites mostly.

25
Pixel Art / Re: Twinsen Pushing
« on: August 28, 2008, 08:31:20 pm »
You've bent the wrong arm. That one should be stretched, perpendicular to the surface of the object being pushed, and the one closer to the block should be the bent one.
Also, much of this needs to be indicated by the shoulder, maybe overlaying it to the face (huge amounts of effort usually translate in the shoulders coming up towards the head :))

26
Pixel Art / Re: [WIP] Spaceships
« on: August 27, 2008, 10:33:00 pm »
Looks nice, reads very clearly and the colors are easy on the eyes.
However, you are "pillow-shading" the cockpit glass.
Furthermore, It'd be interesting if you'd use shading on the ship's hull to better show its shape. And my comment on using highlights (bright ones) to convey a metal surface for the hull still stands.

One question, maybe I do the background first?
A background could be useful in helping you determining color schemes, which ones will combine well between the background and the ships, and giving you a certain pointer in which colors to choose.

27
Pixel Art / Re: Tsu-Moe
« on: August 27, 2008, 10:23:50 pm »
Other than looking pretty nice as been said, here are some crits, hopefully adressing issues in between the "style vs. tecnhical correctness" discussion.

I didn't read it as a sumo fighter, even a stylised one. He needs to be fatter.
Usually, large amounts of fat, as present in sumo fighters bodies (even the "slimmest" of them) will first gather around the mid-section, and when a certain threshold is reached, will begin to acumulate around near body parts, but always with the belly as their "source", moving along the body towards the tips of the limbs.



Excuse the rushedness, and possible lack of clarity. The sequence shows stages of "fattening", yellow as less concentration of fat, red with more. There are variations, individuals where fat tends to group more near certain parts than others in ways that differ from this image, but this is how it generally happens.
Considering the notion that fat covers the muscles, hiding them, and this diagram, the upper arms and legs should display larger quantities of fat, more bulk, and less muscle definition. He may be ripped underneath the fat, but the fat hides that. Right now, you have just a big belly - the red part -, and no yellow or orange ones.

Also, you have a recurring error in our humanoid pieces, you ignore doing the initial perspective construction of the figure, and then the bottom body's perspective doesn't match the top's, the feet are a bit wobbly and don't match the knees, etc. Check crits done to your previous pieces posted here in the forum.

28
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: August 27, 2008, 05:29:34 pm »
Much better, i'd say. :) Definitely a girl now.

29
Pixel Art / Re: [WIP] Spaceships
« on: August 27, 2008, 04:10:21 pm »
If i may refer you to an old post, regarding this subject:
http://www.wayofthepixel.net/pixelation/index.php?topic=436.0
Here's the mentioned video:
http://www.youtube.com/watch?v=K4IfnY7Fl4g

And there's other threads around Pixelation regarding ships (there was a featured one about a shoot'em up game, a few months ago). Do a search.
I think these ships look good, but with 1 or 2 more colors to smoothen them out, and some stronger highlights to indicate metal, they would pop considerably more.

30
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: August 26, 2008, 03:53:00 am »
Charming characters, good pixel work,, nice palette. But I had to look really close to know which where women, though.

Just go further in feminizing - slimming limbs, waist, longer neck (i just lowered the shoulders), bigger lips.

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