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Messages - Turbo
Pages: 1 [2] 3 4 ... 42

11
Pixel Art / Re: Fable 2, Troll - W.I.P New Update!
« on: November 16, 2008, 11:00:31 pm »
I always hate to see great critique, like Arachne's, be ignored. Well, someone else other than you will surely make good use of it, for it is quite valid and useful. Keep going, your version looks nothing like the reference and you're learning nothing, but you'll do it ♫youuuuuuur waaaaaay♫.

12
Pixel Art / Re: Twinsen Pushing
« on: October 26, 2008, 11:01:33 pm »
Sweet, Willows, saving both those diagrams. I have a very instinctive grasp on motion lines, but would like to learn a more theoretical approach, and this surely helps.

13
Pixel Art / Re: ThunderCats - Liono
« on: October 24, 2008, 10:23:16 pm »
Here's a Mumm-Ra to keep him company


...I can't resist:
"Ancient Spirits of Evil, transform this decaying form, into Mumm-Ra, The EverLiving!"

14
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 23, 2008, 02:23:06 pm »
lol

15
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 23, 2008, 04:01:57 am »

Megaman is a cyborg killing machine. Also, Robocop.

Barely any room left on the same line for enemy sprites. Maybe i'll make the game so he just shoots below himself. Yeah, that's a good idea, make the game around the main sprite. :P

16
Pixel Art / Re: MSX Remake: Knightmare
« on: September 22, 2008, 01:53:01 am »
Started doing some anatomy girlyfing changes (face and chest, BEEG AMERICAN TEETEES), then went for better volumes/shading definition, and did some texturing and crazy palette changes, tried to unify the colors a bit and pop contrast more. Looking at tehwexx edit, maybe contrast could be taken further.


Pretty nice sprites you've got there, the main char and the monkey are looking good. The blob needs clearer lightsource and volume definition. The medusa animation looks good also, but could be further worked on

17
Pixel Art / Re: Plotting Revenge
« on: September 20, 2008, 05:43:23 pm »
Turbo: this is as far I am going to go with tweaking the anatomy I think. This isn't an anatomy study, body language is paramount and therefore I enjoy the slightly Klimtian distended limbs. However that arm rotation was indeed wrong and I tried to address this without two drastic jumps towards superhero-arm-definitions. How do you think it worked?

All good, you could go even further in reducing muscle definition and mass. Although it's not very clear what the dark lines are near the lighter areas of the biceps and deltoid. Scars? "Stylish" shading?
His left shoulder and arm should be sent a bit further to the background by means of darkening its shades. Also, i think the shoulder should be placed at an above spot.

An edit where i try to go closer to your original sketch, and bring out more that subtle emotion you put in the eyes, while keeping it subtly. Also, shoulder/arm crit.



I still enjoy the rendering and coloring on the pants most on the piece :) The boots also look stylish, with the red engravings (don't know a better term for the red pattern thing).

Just a tip: given the extreme-ish perspective on the lower body, the upper body could follow it as well, seems to follow different perspective. You could try changing the head perspective in a way we'd almost see the underneath of his jaw (yeah, pretty extreme change that would be!).

johny's palette edit looks interesting, and the background becomes more readable.

18
Pixel Art / Re: Plotting Revenge
« on: September 14, 2008, 11:11:28 pm »
Looking pretty interesting. Some thoughts:
The red on the collar is so intensely saturated in contrast with the surrounding colors, it throws everything else around it away, stealing the eye's attention.
I'd seriously reconsider sticking with the original facial features, they're more original and interesting. The latter looks like your usual "bad guy" face
Those hands are going to be complicated... right now where the fingers entangle, they're a bit confusing (and have been so since the original concept).
Arm anatomy - see if you agree with this edit:

(mostly making the muscles follow the forearm twist, ignore my adding mass or definition, i know you're not going for that. Also, check my shoulder/collarbone construction).
For some reason, i find the shaded part of his left inner thigh really interesting to look at, like it has lots of depth...

19
Pixel Art / Re: [WIP] Trioculi
« on: September 11, 2008, 10:09:55 pm »
I love how smoooooth it is. It's smoooooooooooth. Smoooooooooo

I didn't realise the creature was hollow in its mid-section, but looks cool that way.
This shows a great feeling of depth.
I like it.

20
Pixel Art / Re: campingsite and magicians house
« on: September 09, 2008, 04:39:22 am »
You've got some nice colors on the top one, and great constrast. A nice looking day scene! The sitting person's sweater color makes it disappear against the grass, could use more contrast, maybe brighten and desaturate it..

The bottom house could use a bump in contrast, it's a bit hard to read, specially the walls. Also, i'm not so sure about that saturated brighter blue... The open door with the orange light coming out is a nice touch though :)

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