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Pixel Art / Re: [C&C] tactical adventure game art, 12x12 pixels, 9 colors
« on: May 04, 2015, 02:15:34 pm »
Can I ask why you chose 12x12 instead of the more common 16x16?
Making it too small can also make your work harder, trying to make sure the player understand each sprite.
If you want to keet the 12x12 and make each character more recognizable, i would suggest working on there silhouettes.
Giving each character a different pose, helps figuring out who is who.
Getting rid off the outlines is also a good way to make the most out use of your small sprites. Like some of the old NES games did.
Making it too small can also make your work harder, trying to make sure the player understand each sprite.
If you want to keet the 12x12 and make each character more recognizable, i would suggest working on there silhouettes.
Giving each character a different pose, helps figuring out who is who.
Getting rid off the outlines is also a good way to make the most out use of your small sprites. Like some of the old NES games did.