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Messages - Skaz
Pages: 1 2 3 [4] 5 6 ... 11

31
Pixel Art / Re: Bouncing Ball animation
« on: September 25, 2016, 09:25:11 pm »
The shelf really bugs me, moving it of one or two pixel and making the vase jump would be okay, but the shelf is fixed to the wall: how could it move like that? The ball could benefit from more deformation during the recovery phase, going from horizontal flatness to vertical before going back to round.

32
Pixel Art / Re: [C+C] Raptor Ball - LD36
« on: September 18, 2016, 11:16:35 am »
Thanks for the feedback aamatniekss!

Unfortunately the deadline I imposed on myself was really tight, but I keep all of your advices in mind for the next time I'll draw a sprite sheet for level blocs (which might be soon).

Speaking of deadline, the game is completed I must take the time to add it on gamejolt. In the meantime, you can grab the game HERE! 


33
Pixel Art / Re: [C+C] Raptor Ball - LD36
« on: September 06, 2016, 09:01:24 pm »
Some progress!

I started a flash devlog and decided of a deadline: the end of the week! The game will be complete.

Follow it HERE!

Now on to the pictures. Two .gif to begging, then pixel perfect screen-shots.












34
Pixel Art / Re: [C+C] Raptor Ball - LD36
« on: September 04, 2016, 07:51:48 pm »
Thanks to both of you!

@BadMoodTaylor : All the motion comes from the easing at the end, and the club trail. Cheap!

35
Pixel Art / [C+C] Raptor Ball - LD36
« on: September 02, 2016, 10:01:53 pm »
As I did during the last LD, I'll post here the whole sprite I made for my game during the Ludum Dare 36, plus all the stuff I will add to the post jam version of the game.


Screenshot!

Last time the central piece was the running bear, this time it's quite a different animal.





Idle raptor
Stunned raptor
Dead raptor
raptor egg!
Ground level T-rex skeletton


A mockup of the game sprites plus an underground T-rex skeleton, not yet included to the game.

For now the jam version can be found HERE! As with WILD RUN, I intend to release a complete, post jam version in the few days/ weeks. I'll post a link and any new artworks here as I made them.

Any criticism and comment welcome!

-Skaz

36
Pixel Art / Re: Robot walk cycle
« on: August 28, 2016, 07:07:38 pm »
What you posted is the sprite sheet, I had to do the animated version myself to see it moving. Post animated gif of your animations if you want feedbacks.

So, here is what it looks like:


To begin with, look for references, search for "walk cycles" and you'll get plenty of stuff to draw inspiration from. Like this for example:


We can't do it for you, from what I see you have to start studying animation principles, there is a lot of videos covering the subject on youtube. And maybe drawing, too, pixel art is not an easy way to make nice art when you can't draw.

So practice, if it's you first attempt, know there is a long way before you can do decent stuff, don't get discouraged. Don't try to make clean animations from the get go, animated some rough skeletons to understand the dynamic, then refine it to what you look for. Find resources, make some attempts and show us the result, it'll be easier to give you specific advices.

Keep up!

37
Pixel Art / Re: [C&C] Chimera
« on: August 25, 2016, 03:41:45 pm »
I's say the drawing in itself is pretty good, only thing bugging me is the contrast and colours. Take what I say with a grain of salt, colours are not my domain of expertise, but I tried to change the palette a bit.

Edited
Original

I just augmented the contrast of darker colours, and spread a little bit the hue shift of your palette. I only touched the fur, not the details of the tail and the horn. The volume is more clearer, the piece less flat. What do you think?

38
Pixel Art / Re: Robot walk cycle
« on: August 25, 2016, 03:24:32 pm »
Show your attempts, otherwise I second the previous comment, you are basically asking for someone to do it for you, and I can't see how it could help you improve. Don't be shy, show us!

39
Pixel Art / Re: [C+C] Planets, space and co.
« on: August 23, 2016, 08:22:03 pm »
I'm tackling the problem of my palettes. Right now I have none, and colours is not that much my thing, but I want to improve on that side.

I tried some dramatic hue shift to give a more interesting shading to the characters. What do you think?



Any advice and edit welcome!

40
Pixel Art / Re: [C+C] Planets, space and co.
« on: August 22, 2016, 03:59:34 pm »
Been making some experiments with armours, helmets and transparent glass.



I'm still having readability issues with the guns overlapping the armours. Any suggestion or rule of thumb to avoid this kind of problems? Edit highly welcome!

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