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Messages - Skaz
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Pixel Art / Re: Lost Fortress gallery - C+C welcome
« on: November 10, 2014, 09:50:33 pm »
Yeah, the more I see the run cycle the more I find that 6 frames was a bit cheap. It's one of the animations the player will see the most, let's not make economies on it ! New version with 8 frames, feels way more inertial. also, jumps a bit higher durring the cycle.

New 8 frames :

Old 6 frames :

Pixel Art / Re: Lost Fortress gallery - C+C welcome
« on: October 23, 2014, 07:00:07 pm »
Hunting down a T-rex might require some powerfull hardware.

Pixel Art / Re: RPG game characters + animation
« on: October 17, 2014, 06:51:09 am »
Looks decent to me ! But it would be easier to give a feedback if you post animated .gif. I just found the arms and feet of the iron golem.. weird. Looks flat, when all the rest has volume.

For the game maker part, official community is very helpful and responsive. And there's a job section :
But I don't know if you will find people to do the job for you for free.

Pixel Art / Re: Lost Fortress gallery - C+C welcome
« on: October 16, 2014, 03:59:48 pm »
Yeah, the slayer is a slayer, but I made him mostly for fun. He will not appear in the game. The base, blond dwarf will be the character, the player will equip him with weapons / armours, the sprite will just be covered by those elements.

Thanks for the comments ! It's really funny to make something that small look alive.

Pixel Art / Re: Idle Breathing Animation! [C+C]
« on: October 15, 2014, 06:37:23 pm »
Just like Harvey mentioned, if you can't animate the overall shape, animate the colour. Sub pixel animation is a highly effective way to make motion without moving the outline of a shape. I personally use it with very small sprites (less than 16) and it's barely the only way to create a subtle movement.

look here :

Metal slug's sprites use it a LOT. Part of the reason the sprites are amazing in this game ? One of the main reason I think.

Pixel Art Feature Chest / Re: Devotion
« on: October 13, 2014, 08:21:17 pm »
Love your colour choices, so far it looks awesome. Sorry I lack a few words to express what I feel. Well, you rock.

Pixel Art / Re: Mr. Tortoise
« on: October 13, 2014, 08:16:11 pm »
Agree with the comment above, it's amazing, but lack depths and volume. Amazing anyway.

Pixel Art / Re: Lost Fortress gallery - C+C welcome
« on: October 13, 2014, 08:03:09 pm »
So, it's been a while. But i've been mainly making code for my game. Actually, it's not totally true, I remade all of the dwarf sprite, to a maximum 15 pixel height. :

I've also made a few artworks, mainly to let my brain breathe a bit.

Yes, I'll put dinosaurs in my game. IT'S MY GAME, I DO WHAT I WANT, AHAHaha.... I feel like a small kid. I can make it myself? Ok, so I'll poor everything I love inside, even if it makes no sense whatsoever. Exactly what I'm doing. Feels good.

Comments, criticisms welcome.

EDIT : a very early screen shot can give a small idea of what I'm trying to create. also, cute little heaths. <3

Pixel Art / Re: Lost Fortress gallery - C+C welcome
« on: July 21, 2014, 04:40:31 pm »
Thanks for the reply !

Actually you are completely right : I was planning on making arts with a limited palette but it got out of hands with the goblin... Colours look noisy, I will cut the palette, badly.

I reworked the dwarf, but didn't made him taller, i made him.... shorter ! He will now be able to go in 1 bloc high tunnels, allowing to interesting game play. I made a turnaround, to allow me to make more fluid animations, less "side view", a bit more volumetric. The palette was cut, too.

Comments, criticism welcome.

[EDIT] made the turnaround 16 frames instead of 8.

Pixel Art / Lost Fortress gallery - Project status: DEAD.
« on: July 20, 2014, 08:05:09 pm »
Hello everyone !

First of all, I'd like to introduce myself. I'm 28, French and an hobbyist artist. I've stalked the forum for quite a while, and i feel like participating could be a good thing. I'm currently working on a game project, using game maker. It's a platformer / RPG / roguelike / dungeon crawler, the line is still very blurry between those elements, I'm working on the engine for now. I started this project by making some pixel dwarves, and I felt the urge to see them running around, that's how i started. The animations of the dwarf is the very first piece of pixel art I made, he's currently very bland, carrying no item and is dressed poorly. I made him as a place holder and a base for the upcoming classes I plan to make, so refining it could be a good idea before making a sprite that will be in the game "for real".

As you can see, the images are quite small, giving a retro feeling I was looking for. It's also faster to make stuff, witch is one of my top priority : if I want something to be finished, I can't spend 10 hours on an idle animation, or 3 hours on a stone texture. I have a full time job and do it as a personal project. I want a lot of enemies, a lot of textures and furnitures, a lot of unique stuff. Pixel art was THE way to go.

This topic will be edited with new elements as I make them. Comments, criticism, advices are welcome.

A few concepts arts.

Yes, I like beards, beer and bears. And dinosaurs.

Dwarf animations :

I might make the dwarf one or two pixels taller (and larger), because right now he's just a little bit taller than the blocks of my levels, which makes it no-so obvious that he can't go inside 1 bloc high tunnels. Where goblins can go, because they're really small. It would make the dwarf a bit bigger, larger.

Goblin's animations :

He's quite nervous.

As you can see I've tried to work wit very limited palette, I want the result to be clean, smooth, quite minimalistic. I spend a lot of time right now on codding, so i won't have a lot of new stuff to show in a near future, but I'll post a few screenshots when i will have enough textures to show something.

Thanks for reading !


Bonus : Very early screenshot.

[EDIT] : new stuff in, old stuff out.

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